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1401623 Posts in 67926 Topics- by 61466 Members - Latest Member: asdasdzaza

June 29, 2022, 08:26:43 AM

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Gibberish
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« on: January 09, 2022, 05:26:01 AM »

Hi guys and gals,

We are a two man team, I'm doing scripting, music, sfx and graphics/animations. My partner is doing the writing. We use Ink to create something of a visual novel/ choose your own adventure set in a side scrolling (city) world. We are fans of the old point and click games and that is more or less the inspiration for this game. Even tho we are going for something quite different that is more exploration/dialog driven. Puzzles will take a smaller role. The emphasis is on the story/dialog, the handdrawn art and the DIY music. In a later version we hope to add a virtual band and gallery exposing artwork by a colleague inside the city world.

The 2nd build of the game (small part), focused on graphics



The first build of the game (small part), with a dialogue system, metro, save/load and some other stuff I didnt have in the corgi engine version. The writing is pure placeholder.




This is where the background music/ soundtrack is shared, I made more then I need, 80 minutes of instrumental music:
https://soundcloud.com/bram-boomgaardt/sets/soundtrack-this-platform-city

Follow the game on Twitter at [email protected]
« Last Edit: June 22, 2022, 07:09:57 AM by Gibberish » Logged
Gibberish
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« Reply #1 on: January 12, 2022, 07:04:31 AM »



A park background I'm currently working om, It must still be expanded to have a transition from coming from the metro/ city into the park. I have to deconstruct it too to have parallax scrolling on multiple layers.
« Last Edit: February 13, 2022, 12:45:13 PM by Gibberish » Logged
Alain
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« Reply #2 on: January 14, 2022, 07:16:21 AM »

Hey Gibberish, thanks for sharing your game. I love the trippy visuals, especially the colors!
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Gibberish
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« Reply #3 on: January 23, 2022, 11:35:47 PM »

Thank you!
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Soju and Ink
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« Reply #4 on: January 26, 2022, 04:35:08 AM »

pretty cool. love the art, it's something different. will there be some action or 'just' exploring?
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papersos28
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« Reply #5 on: January 26, 2022, 05:42:15 AM »

love the art! keep going with development!!  Wizard
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Gibberish
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« Reply #6 on: January 27, 2022, 01:30:29 AM »

Thanks man, I will, I found some collaborators and we are focused on the story and theme right now. updates will follow.
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Gibberish
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« Reply #7 on: February 13, 2022, 12:41:51 PM »





Short footage of integrating INK (dialogue system) into Unity.
Implemented, typewriter effect, variables, choices, portraits, etc.

Still super basic, just for testing purposes.

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Gibberish
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« Reply #8 on: February 22, 2022, 01:53:22 PM »





This is some progress on my framework.
Scrolling
doors (between levels and inside a level)
A player sprite/animation
Some parallax in the background

Still some work to do before i can start importing assets and going for the look and sound of the real thing.
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Gibberish
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« Reply #9 on: March 04, 2022, 06:50:22 AM »





A pathfollower script that will be used as the basis of having a metro arrive and leave a station in the city of the game.
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Gibberish
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« Reply #10 on: March 04, 2022, 07:21:47 AM »





I got a basic menu going, the resume works for loading.
The game save automatically on exit. It saves the dialog (variables) player position and scene.

I also got sound and music going, but my screen record software didn't catch it unfortunately...
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Gibberish
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« Reply #11 on: March 04, 2022, 07:24:47 AM »

pretty cool. love the art, it's something different. will there be some action or 'just' exploring?

yeah, the game will be just about exploring. The dialogue and exploration will make up the game. There might be some simple puzzling going on with objects like in old school point and click I quess.

Sorry for my late answer.

To feature action is something I deliberated on a lot. But it kept feeling like an afterthought. Originally I wanted some platform action, but it seemed not to serve the other aspects of the game i wanted to make well at all. So I dropped it. What do you think?
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Gibberish
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« Reply #12 on: March 04, 2022, 07:37:51 AM »

love the art! keep going with development!!  Wizard

Thanks and I will
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Gibberish
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« Reply #13 on: March 13, 2022, 05:42:26 AM »




So another programmer art video about my progress.
I have a working metro now as well as an elevator. I also changed the dialog system so you can have dialogs that are more like a visual novel. That is inside the movie, including some new art.
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Gibberish
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« Reply #14 on: March 13, 2022, 06:25:35 AM »

Just update the look of the dialog...



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Gibberish
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« Reply #15 on: March 20, 2022, 03:49:51 AM »





A first look at my current build with the main menu and the first area's graphics in place. It's still a work in progress, but gives a serious idea for the look we are going for. Which is to make it look very handdrawn, not perfect, but alive.
I added normal maps to all the graphics for some simple, but I think nice lighting effects.

Reactions and suggestions are very welcome, be aware that the walking sound and all the text is only placeholder.

note: I updated the OG post.
« Last Edit: March 20, 2022, 03:58:22 AM by Gibberish » Logged
mobilelast
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« Reply #16 on: March 20, 2022, 04:21:12 PM »

Curious and very distinctive combination of visual styles. Buildings are twisted and expressionist, trees and parks look almost impressionist, while characters are minimalistic. The difference between natural and industrial areas could be utilized in many ways.
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Gibberish
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« Reply #17 on: March 21, 2022, 09:18:13 AM »

Thanks a lot for your comment. I think your right, there is a brood range of references i use from my days a painter
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Gibberish
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« Reply #18 on: March 21, 2022, 11:32:10 PM »

Curious and very distinctive combination of visual styles. Buildings are twisted and expressionist, trees and parks look almost impressionist, while characters are minimalistic. The difference between natural and industrial areas could be utilized in many ways.
I wonder what kind of utilization your thinking off?
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mobilelast
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« Reply #19 on: March 22, 2022, 01:58:43 AM »

Something like dividing the game world into urban and natural areas that would contain their own puzzles but affect each other. Like the different time periods in Day of the Tentacle.

But nothing specific, just thoughts.
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