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April 19, 2024, 12:30:05 AM

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TIGSource ForumsCommunityDevLogsSolis - A handdrawn 2D storydriven adventure -
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Author Topic: Solis - A handdrawn 2D storydriven adventure -  (Read 6428 times)
Gibberish
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« Reply #20 on: March 22, 2022, 03:35:59 AM »

Something like dividing the game world into urban and natural areas that would contain their own puzzles but affect each other. Like the different time periods in Day of the Tentacle.

But nothing specific, just thoughts.


That's not bad, doesn't fit in for the overarching thing we are going for, but will keep it in mind. Def love day of the tentacle...
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Gibberish
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« Reply #21 on: March 23, 2022, 09:50:39 AM »

A look at a small part of the game with some of the (more or less) final graphics in place.




(update OG post)
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Armorman
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« Reply #22 on: March 24, 2022, 11:59:23 PM »

I bet if you took a hit of LSD the visuals would look great
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Gibberish
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« Reply #23 on: March 25, 2022, 12:59:54 AM »

I openen a twitter account. If you wanna follow this game, you can at Bram@GibberishStudio
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Gibberish
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« Reply #24 on: March 27, 2022, 12:32:51 PM »

Edit: this post is outdated
« Last Edit: August 29, 2022, 01:14:34 AM by Gibberish » Logged

Gibberish
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« Reply #25 on: May 07, 2022, 10:22:20 AM »

Music and locations added


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Gibberish
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« Reply #26 on: May 07, 2022, 10:41:51 AM »


Meet the cast!
« Last Edit: December 19, 2023, 11:22:54 AM by Gibberish » Logged

Gibberish
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« Reply #27 on: June 22, 2022, 07:16:42 AM »

We decided on a different name, the name of the city the game takes place in: Solis. Solis is latin for sun glare.
« Last Edit: August 29, 2022, 12:59:23 AM by Gibberish » Logged

Gibberish
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« Reply #28 on: August 29, 2022, 01:05:37 AM »

...
« Last Edit: October 14, 2022, 01:32:15 AM by Gibberish » Logged

Gibberish
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« Reply #29 on: October 30, 2022, 04:31:05 AM »




A new short and edited video of the state of the game.
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Gibberish
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« Reply #30 on: December 18, 2023, 12:27:28 PM »

Hi everybody,

Its been a while since I've posted an update.

A lot has happened
- the writer left the game and I started doing the writing myself.
- A programmer joined the team
- A visual artist is creating works especially for the game
- A communication expert is working om a website and starting channels on the socials.
- We've been awarded a small subsidy in the Netherlands by the Stimulerings fonds in October.
- Ive been reworking a bunch of the animations, portraits, wrote a bunch of dialogue, added a couple of scenes, mastered the music, etc.


Sponsored by:



« Last Edit: December 21, 2023, 01:55:38 AM by Gibberish » Logged

nathy after dark
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« Reply #31 on: December 18, 2023, 12:39:41 PM »

The cast of characters is so off-beat and cool!
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Gibberish
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« Reply #32 on: December 19, 2023, 08:29:34 AM »

The cast of characters is so off-beat and cool!

Thank you!
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Gibberish
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« Reply #33 on: December 19, 2023, 10:31:47 AM »



A more recent example of a character portrait. I'm redoing all of them. In the game they also blink, but not as often!
These portraits are displayed whilst engaging in dialog.
« Last Edit: December 19, 2023, 10:37:57 AM by Gibberish » Logged

Gibberish
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« Reply #34 on: December 19, 2023, 10:33:57 AM »

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Gibberish
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« Reply #35 on: December 19, 2023, 10:41:55 AM »

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Gibberish
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« Reply #36 on: December 19, 2023, 01:10:11 PM »

I've updated the original post to give a better introduction to Solis. I added quite a few screenshots too! Decided to add them here as well as I will probably replace them on the front page over time with updated screens or GIFS.























« Last Edit: December 19, 2023, 01:22:24 PM by Gibberish » Logged

Gibberish
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« Reply #37 on: December 20, 2023, 05:13:59 AM »

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Gibberish
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« Reply #38 on: December 20, 2023, 11:57:16 AM »

Today's bit of animation:


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Gibberish
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« Reply #39 on: December 20, 2023, 12:12:23 PM »

One of the starting areas (The Stale district)

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