Mallalieu
Level 0
|
|
« Reply #60 on: January 04, 2024, 10:50:03 PM » |
|
Hey Gibberish, thanks for sharing your game. I love the trippy visuals, especially the colors!
|
|
|
Logged
|
Steppermotor provides a variety of different types of gear reducers including planetary reducers, parallel shaft reducers, and worm reducers.
|
|
|
Gibberish
|
|
« Reply #61 on: January 05, 2024, 05:06:28 AM » |
|
Hey Gibberish, thanks for sharing your game. I love the trippy visuals, especially the colors!
Thank you!
|
|
|
Logged
|
|
|
|
Gibberish
|
|
« Reply #62 on: February 10, 2024, 06:27:36 AM » |
|
An Early look of a museum exhibition inside the game with the work of a artist and friend Gijs Milius. The scene is not finished and probably still way too dark.
|
|
|
Logged
|
|
|
|
Gibberish
|
|
« Reply #63 on: February 10, 2024, 08:39:30 AM » |
|
A look at a slightly improved version. The sculptures are spaced out more. The room is a bit less dark. The idea was to make these tiny clay sculptures look colosal.
|
|
|
Logged
|
|
|
|
Gibberish
|
|
« Reply #64 on: February 14, 2024, 06:34:52 AM » |
|
Some tweaks. Mostly added a big reverb (sound) to the scene
|
|
|
Logged
|
|
|
|
Pibao
TIGBaby
|
|
« Reply #65 on: February 14, 2024, 11:52:31 AM » |
|
A park background I'm currently working om, It must still be expanded to have a transition from coming from the metro/ city into the park. I have to deconstruct it too to have parallax scrolling on multiple layers. Wooh! The visual style is really really cool!!
|
|
|
Logged
|
|
|
|
Gibberish
|
|
« Reply #66 on: February 14, 2024, 11:58:47 AM » |
|
A park background I'm currently working om, It must still be expanded to have a transition from coming from the metro/ city into the park. I have to deconstruct it too to have parallax scrolling on multiple layers. Wooh! The visual style is really really cool!! Thank you! Here I uploaded an image of how this area looks currently in the game:
|
|
|
Logged
|
|
|
|
Gibberish
|
|
« Reply #67 on: February 18, 2024, 06:36:47 AM » |
|
A brief look at one of the earlier areas of Solis
|
|
|
Logged
|
|
|
|
nathy after dark
|
|
« Reply #68 on: February 18, 2024, 09:08:58 AM » |
|
Looking super cool! The environment visuals remind me of Courage the Cowardly Dog and that's a good thing.
|
|
|
Logged
|
|
|
|
Gibberish
|
|
« Reply #69 on: February 18, 2024, 09:20:43 AM » |
|
Looking super cool! The environment visuals remind me of Courage the Cowardly Dog and that's a good thing.
Awesome reference
|
|
|
Logged
|
|
|
|
Gibberish
|
|
« Reply #70 on: February 19, 2024, 12:13:31 PM » |
|
A good look at one of the main areas:
|
|
|
Logged
|
|
|
|
Gibberish
|
|
« Reply #71 on: February 25, 2024, 08:51:48 AM » |
|
|
|
|
Logged
|
|
|
|
Gibberish
|
|
« Reply #72 on: March 07, 2024, 12:13:17 PM » |
|
|
|
|
Logged
|
|
|
|
Gibberish
|
|
« Reply #73 on: March 16, 2024, 02:51:45 PM » |
|
Sun rise! (Poor man's dynamic time of day)
|
|
|
Logged
|
|
|
|
|
Gibberish
|
|
« Reply #75 on: December 04, 2024, 10:43:59 PM » |
|
Forgot to mention there is a new trailer on the Steam page.
|
|
« Last Edit: December 06, 2024, 11:33:15 AM by Gibberish »
|
Logged
|
|
|
|
Gibberish
|
|
« Reply #76 on: December 09, 2024, 03:23:50 AM » |
|
First trailer:
Feedback very welcome!
|
|
|
Logged
|
|
|
|
Gibberish
|
|
« Reply #77 on: January 02, 2025, 05:27:12 AM » |
|
|
|
|
Logged
|
|
|
|
Schrompf
|
|
« Reply #78 on: January 02, 2025, 05:52:57 AM » |
|
I like the trailer. Music was offputting at first but soon matched the nightly solitude. The texts were a bit cryptic, though... you could probably find shorter/easier words to say that the characters are interesting and decisions have consequences.
Graphics style is still great! And I like the subtle lighting you did, makes the things fit into their surroundings and smooth enough to suit the flat-coloured artstyle.
|
|
|
Logged
|
Snake World, multiplayer worm eats stuff and grows DevLog
|
|
|
Gibberish
|
|
« Reply #79 on: January 08, 2025, 11:09:30 AM » |
|
I like the trailer. Music was offputting at first but soon matched the nightly solitude. The texts were a bit cryptic, though... you could probably find shorter/easier words to say that the characters are interesting and decisions have consequences.
Graphics style is still great! And I like the subtle lighting you did, makes the things fit into their surroundings and smooth enough to suit the flat-coloured artstyle.
Thanks for your feedback. When you say the text was cryptic, do you mean in the interview?
|
|
|
Logged
|
|
|
|
|