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TIGSource ForumsPlayerGeneralDwarf Fortress succession game, Helmauthors - FINISHED! (probably)
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Author Topic: Dwarf Fortress succession game, Helmauthors - FINISHED! (probably)  (Read 45692 times)
Afinostux
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« Reply #20 on: July 16, 2009, 05:31:39 PM »

It isn't really until you get the count that the real fun begins, with lots of crazy demands, restricting the trade of socks just as the caravans start leaving with all the narrow silk socks you traded with them, and the hammerer that lays out Dwarven justice by bashing in the fisherdwarf's skull for not making a pair of shell amulets.
My brother had a fortress that was like sin city. It had previously been prosperous, but then he got a morale problem, and the crime rate went through the roof. He ended up with a legendary sherrif.

Probably my favorite example of the crap that was going on was when one of the convicts went berserk and ripped a set of iron manacles out of the wall, and started rampaging around. As soon as that sherrif stepped in the room, the berserk dwarf escaped through the back door. Eventually, the sherrif cornered him in a tomb, and punched him in the chest so hard it collapsed both lungs and his heart. Then he just picked him up and put him in an open casket nearby. Falcon punch + james bond one liner = awesome.
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mcccclean
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« Reply #21 on: July 16, 2009, 10:54:51 PM »

Eventually, the sherrif cornered him in a tomb, and punched him in the chest so hard it collapsed both lungs and his heart. Then he just picked him up and put him in an open casket nearby.

That is the best thing I have ever seen or heard.

Also we should get this thing started! People can queue up as it progresses.

Fake edit: People who have done a succession game before raise your voice if that last sentence is a terrible idea.
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Chaoseed
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« Reply #22 on: July 18, 2009, 10:55:31 AM »


The scholars call this world Ruspstrasp, "The Eternal Planet".  Goden Quicknessbridge came from the mists of history and founded our great civilization, starting the dwarven calendar at year 1.  After living for centuries she died in the year 105, leaving the throne to her child Tekkud Releasedarmor.  However, in 144 the line of Goden was overthrown by the Great Traitor, Kikrost Ramparttwisted.  So began a time of intrigue and assassination, until Tekkud Groupaddle, the Final King, died in 148, one year after taking the throne.  Since then we have been known as Eshimlòr, "The Free Tool", working under the domination of no dwarf, elf, human, goblin or demon.



In the bicentennial year 200, the land was filled with celebration.  50 years after the true founding of The Free Tool, the Mountainhomes felt strong enough to fund colonial expeditions to claim new lands and build new fortresses.  The famous miner and mason Melbil Udildetes (Melbil Lanternrams) stepped forward, volunteering to traverse the Basic Continent and settle in the Tattooed Jungle.  Now, in 201, we have finally reached the site of our new home.  Since we have no true scholars amongst our company, I, Amost Ïtebakath (Amost Postwinters), have decided to keep my own modest record of the events at the outpost of Zonardes--Helmauthors.



=====

"You know," Tun Whisperglazed murmured, "I think if we ask for a whole bunch of different kinds of meat we can scam the quartermaster out of some barrels."



=====

"It's not much of a mountain," Melbil sniffed.  "Still, the sand will be easy to dig through, and there's probably good stone underneath."



"This is a nice little hollow for an entryway," Kel Lovelynets said.  Her callused hand was perched prettily on her stout hip as she surveyed the scene.  "Easily defensible."

"Lots of trees," Obok Cudgelscribed said, lounging against the wagon.  "I don't think I've even seen some of these varieties before.  That should be fun."



"The seers tell me there's magma and flux stone somewhere in the ground."  A grin tugged at Melbil's face.  "Finally we can create a true dwarven civilization, away from those hippie Free Tool socialists!  The seven of us will be the core of a new world!"

Asob Bellwades raised his eyebrows and glance at Zuntîr Confusedlashes.  She blushed and shrugged.

"Well, then!"  Melbil hoisted her pick, eyes gleaming.  "Strike the earth!"

"Yes, mistress," Amost Postwinters said.

=====



"Smoky quartz," Tun said, eyeing the dune face.  "Never seen them in sand before."

"A good omen!" Melbil proclaimed.  "Now, the trade depot should be here, and we'll dig out some rooms, downward to get to some real stone..."



"Hematite already!" Melbil chortled.  "We'll have steel soon!  Even without magma, we've got trees to feed the furnaces for years!"


 
"We don't need an entire stair made of hematite," Melbil said, pointing down into the hole.  "Mine that out, then Amost can make us a stair out of something cheaper."

"Yes, mistress," Amost said.



"Do you really like sweet pods that much?" Tun asked.

"I guess," Amost said, steadily chipping at a block of stone.



Tun raised his eyebrows and glanced at Melbil.  "Something odd about that girl," he murmured.



"How lucky you all are to be graced by my skill," Melbil laughed.

"I'll think of you every time I eat at this table," Obok said, carefully picking up the stone furniture and waddling off.







"What a grand start to our fortress!"



"Any idea what we should do with this cave, Melbil?" Tun asked, jerking his thumb over his shoulder.

"Hmmm."  Melbil's eyes gleamed.  "Polished up, those floors will be exquisite.  We'll have them lead to our living quarters.  The Hematite Halls!"



"Sometimes I worry about him," Obok muttered to Kel on his way through the plump helmet field.



"My goodness, how time flies!"  Melbil clapped her hands.  "Now, everyone get those rock crafts into the trade depot!"

=====



Notes on trade goods received, by Amost

-A cave spider silk rope, for building a well.
-Barrels.
-Wine and rum.
-A pick and an axe, for another miner and woodcutter (if necessary).
-A bag (for gathering sand if nothing else).
-Rock nuts and dimple cup spawn.
-Meat.
-Plump helmets.

=====



"Where did the little bastard go!" Melbil screeched.

Tun and Obok exchanged a glance.  "He, uh, ran away," Obok replied.

There were several seconds of silence.  Then the smile returned to Melbil's face.  "Well, good riddance!"

=====



"The traders said you had a hall lined with statues and rock crafts and barrels of gems!" the girl said, eyes wide.

"We...have a few statues," Amost said slowly.

"Oh, I'm Alåth Paddleorbs!"  She smiled.  "What's your name?"

"Amost Postwinters," Amost replied automatically.  "I'm a mason.  What do you do?"

"...um..."

=====



"Marble, finally," Tun said, nodding and slinging his pick over his shoulder for a moment.

"Excellent," Melbil purred.

=====



"Oh hai," the creature stammered.  Then it fled, the alunite door making a hollow boom as it closed.

"What was that all about?" Kel Lovelynets asked of no one in particular.
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Chaoseed
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« Reply #23 on: July 18, 2009, 10:58:35 AM »




And so, like it always does, spring arrived.

"Amost!"  The mason looked up from her journal to see the giggling Alåth.  "I'm a Gem Cutter!" she said.  "Melbil said I had cut so many gems and gotten so good at it, I'm an official Gem Cutter!"

"That's great, Alåth," Amost said politely.

"Yes!  I think I'll invite everyone to a party in the sculpture garden!"  She giggled again and ran off.

Amost sighed and looked back at the fortress plans she had been sketching.

=====



Front entrance, trade depot, stockpiles/workshops, open-air sculpture garden, fields/still/pantry, kitchen/fishery/space for butchery and tanner, stairway room



Walled roof garden over sculpture garden



Barracks, kennels, dining room, Hematite Halls, living quarters built off a blueprint Melbil had found in a book



More living quarters, stairway landing



Gem-floor hallway leading to marble deposit



State of the fortress



Census

=====

As Amost closed the book, she sighed.  As satisfied as she was with her life at Zonardes, as much as she enjoyed the company of the other dwarves and the work of masonry--there was one thing that still bothered her about her situation.

...How did one author a helm, anyway?

=====

Suggestions For Later Players

  • Smelt metal!  So far the only ore I've seen is hematite.  If you want to really go for it, you can try making steel.
  • Living quarters for nobles.  Marble has a higher value than "ordinary" stone, so digging out the marble may help make really valuable rooms.
  • Eventually there will be an opportunity to appoint a sheriff.  If you do, he'll want a jail.  Of course, a jail requires restraints, either ropes or chains.
  • Military.
  • More ordinary living quarters.
  • Tombs in case someone dies.  (Don't forget a graveyard stockpile as a morgue.)
  • Kitchen/prepared meals.  Maybe hunting/butchery/leatherworking.
  • Traps and defense for the entrances.  Maybe even a triple-wide floodgate to close off the trade depot.
  • Clothing industry.
  • Build a well.  We already have one rope, a couple buckets and a lot of blocks.
  • Do something with the cut gems.
  • Do something with the bones and shells that are lying around.  (It might be a good idea to keep a few around in case of strange moods, though.)
  • Mine out the cinnabar to make bright red objects.
  • Start huge construction projects for no reason. :D
  • AUTHOR SOME DAMN HELMS!
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Dacke
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« Reply #24 on: July 18, 2009, 12:07:39 PM »

Cool!
But could you possibly move me further down the list, perhaps to the bottom? I'm currently not in a position where I can dedicate the time needed to do this properly. But I'd love to play later!  Smiley
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Chaoseed
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« Reply #25 on: July 18, 2009, 12:35:39 PM »

Well, I suppose that's fair. Hmmm, maybe I should wait until someone is actually interested in playing before I make up the queue.

WHO WILL VOLUNTEER TO SHEPHERD THE DWARVES OF HELMAUTHORS?
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Μarkham
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« Reply #26 on: July 18, 2009, 01:49:32 PM »

Or we could adopt a system where the last person uploads the fortress somewhere, and the next person to make their claim on the fortress makes a post stating so and they get a week or so before the fortress is fair game to be claimed by someone else.
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Chaoseed
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« Reply #27 on: July 18, 2009, 03:55:56 PM »

I think a queue system is a better idea.  It actually lets people plan ahead and get ready for their turns coming up.  Not only that, if we get two people who want to go and they get in a fight about who was able to reply first...I mean, that's just a recipe for disaster.
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John Lee
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« Reply #28 on: July 19, 2009, 02:21:30 AM »

I'll take it, but before I do, I have a question.

...How does one take screenshots? And is there any specific way to edit them?

Edit: I realized this question was even stupider than I thought. I apologize, but I still need to know; I've played through fortress after fortress, but have never needed to take screenshots.
« Last Edit: July 19, 2009, 02:32:53 AM by John Lee » Logged
Mipe
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« Reply #29 on: July 19, 2009, 02:36:53 AM »

I just hit Print Screen, paste into Paint.Net, cut out the DF window, save in png format and dump into my Dropbox folder. But you'll probably benefit from specialized screenshot taking software.
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Dacke
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« Reply #30 on: July 19, 2009, 02:48:43 AM »

At least in Windows XP you can press alt+Print Screen to take a snap of the currently selected window. (Not sure if it will work ingame in DF, though)
« Last Edit: July 19, 2009, 03:07:50 AM by Dacke » Logged

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Chaoseed
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« Reply #31 on: July 19, 2009, 03:04:04 AM »

I just hit Print Screen and pasted it into Photoshop. (Well, Photoshop Elements.) Then, you know, editing. I don't think there's any fixed format; Use your own judgement, really.

I've poked through the Dwarf Fortress Wiki and I haven't found anything about screenshots. There also doesn't seem to be anything in the manuals about it. (So says grep, anyway.)

One thing to note; If you try to post images on the TIGSource forum but they're too wide, it seems to only show a certain portion of the image. A lot of those images I posted, if you view them directly, they're wider. It's not really a big deal, but I thought I'd mention it so we're all aware of it.

If you want to step up to the plate, John Lee, that would be great. Wink
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John Lee
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« Reply #32 on: July 19, 2009, 03:14:44 AM »

I'll do that if I can find nothing else within 24 hours.

But I generally prefer to play in fullscreen mode, which has some issues being alt-tabbed away from.
That grammar just got mugged...

Anyway, I'll play in windowed mode if there's no other option.

EDIT (I have an edit fetish; can you tell?): For a short period of time, I will use this space as a test to see if I know what I'm doing when I post images.
« Last Edit: July 19, 2009, 04:07:57 AM by John Lee » Logged
John Lee
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« Reply #33 on: July 19, 2009, 04:08:04 AM »


Aaaaaaaand done. I now have an imagehosting account, a program that will efficiently screenshot when I have fullscreen, and the skills required to use both. before I get started, I have a couple more questions:

First, we ARE using the default init settings, right? I don't want to have everyone die in a fire only to be informed that we had temperature OFF, and I was DOING IT WRONG.

Secondly, .bmp format is fine for posting, right? Should be, but I wanted to make sure it wasn't... bad in some way.

Sorry if my questions seem overbearing, but... I'm nervous... It's my... f-first time... Embarrassed
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Dacke
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« Reply #34 on: July 19, 2009, 04:15:33 AM »

bmp is not really recommended - the files are huge. If you can manage it, I'd recommend using png. Otherwise gif or jpg should work. But if you already have something uploaded, bmp will work fine Smiley

And I'm sure you'll do great. If not, just write a fun journal and you will have done fantasticly great. Good luck!
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John Lee
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« Reply #35 on: July 19, 2009, 04:20:24 AM »

.png it is, then. I couldn't find the option on the screenshotting program I was using MWSnap, if anyone cares; I though it was pretty bad until I saw the stuff you could do int he Settings menu, but then I tried actually looking, and there it was.
« Last Edit: July 19, 2009, 04:31:05 AM by John Lee » Logged
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« Reply #36 on: July 19, 2009, 04:26:40 AM »

Dacke is correct, the one problem with .bmp files is that they tend to be large. But, yeah, it's pretty easy to convert them. By the way, since you figured out a workflow with the screenshots, you might want to share that with the rest of us...Someone might find it useful!

In the first post I put in some 'Technical Details', but I'll go ahead and reiterate: I created a fresh install of Dwarf Fortress just to make sure we were all on the same page. (Then I modified the graphics settings a bit, but I'm 95% sure the graphics settings only affect how the game is displayed on my system and not the gameplay or save files.) The point is: Yes, we're using default settings for fire and everything like that.

So, aim for Sunday the 26th or earlier, and if it goes all the way to Tuesday the 28th you're being skipped. Wink Good luck!
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John Lee
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« Reply #37 on: July 19, 2009, 04:36:16 AM »

A workflow?
Well, I used the program MWSnap, which takes pictures of stuff. I use the "snap desktop" option, which despite the name snaps anything currently onscreen. I put the settings to A: Not have the program window pop up before or after shots and B: autosave as .png to a folder I created for the purpose. There's a default 600 ms delay on the snap, which is intended to have enough time to bring up/remove the program window, but which I left on just in case something terrible happened.

I tested it already, but when I'm done it should be a cinch to upload the pics to photobucket and then post them here, along with appropriate comments.
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« Reply #38 on: July 19, 2009, 09:09:21 AM »

I'd advise everyone to use one of the latest d# versions, especially for the late game. d13 is the newest, but I haven't played a lot since d11, so I don't know if there are any issues with d13.
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skaldicpoet9
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« Reply #39 on: July 19, 2009, 11:17:03 AM »

One thing to note; If you try to post images on the TIGSource forum but they're too wide, it seems to only show a certain portion of the image. A lot of those images I posted, if you view them directly, they're wider. It's not really a big deal, but I thought I'd mention it so we're all aware of it.

There is actually a tag in the forums for that. It is pretty much the same as the img tag but with some extra parameters. This is the tag: [img width=48 height=48]

you'll just have to toy with the width and height a bit to get it just right (and obviously add /img to the end of the tag). I use it sometimes when I am posting larger images.
« Last Edit: July 19, 2009, 11:20:13 AM by skaldicpoet9 » Logged

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