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TIGSource ForumsDeveloperPlaytestingDust: Battle Beneath Alpha 0.2
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Gunroar:Cannon()
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« on: January 24, 2022, 11:00:55 PM »

I've posted here before but NOW I'VE COME BACK. EVEN BETTER THAN BEFORE. WAAAAAY BETTER THAN BEFORE.
Wizard
And playtest the game. The good, the bad, I can take it. The game is available for windows mostly but can run on Android, Mac, Linux, etc. Just follow the instructions on the page.






https://hmmmgames.itch.io/dust-bb
« Last Edit: February 20, 2022, 04:11:47 AM by Gunroar:Cannon() » Logged

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rachoac
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« Reply #1 on: January 25, 2022, 05:15:00 PM »

Hi there!

I downloaded love (first time) and got your game to run on my macbook. I really liked the "game feel" of the game -- sound effects, shaking screen, attention to all those little details that make it fun to do the main thing of the game (which is shooting) fun.

Something I couldn't figure out how to do immediately was reload my shotgun -- it wasn't immediately apparent how to do that after I ran out of ammo. Maybe make the first ammo reload easy to do?
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« Reply #2 on: January 25, 2022, 09:32:32 PM »

Hey Gunroar,

I couldn't get your game working.  I have a Windows, 64 bit.  I installed Love2d and tried to run all the EXEs in your folder.

I either saw a duck balloon that said "No Game" or an error that said "The application was unable to start correctly (0xc000007b)"
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Gunroar:Cannon()
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« Reply #3 on: January 25, 2022, 11:56:42 PM »

@rachoac Yeah, thanks. I tried to work on the feel a lot. And I guess I should make it clearer that you need to collect bullets from crates/enemies. Didn't the radio say so?

@jbarrios
That's weird, I don't even have a windows to test this out. (Just windows is easiest to compile). maybe try getting the Dust.love file version or 32 but version if you want to try again.
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jbarrios
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« Reply #4 on: February 03, 2022, 11:29:16 AM »

Hey Gunroar,

I played your game



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Gunroar:Cannon()
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« Reply #5 on: February 06, 2022, 05:43:22 AM »

Wow, that video made me sad-ish due to all the mistakes I thought I fixed and yet made me laugh, "There you have it developer". Thats THE moment. And the fact you didn't quot after one playthrough, thoroughly trying to give feedback.  Wizard It was so well done! Thanks. Tears of Joy

Edit *quit ... not quot. Sorry, I make a lpt of typos
« Last Edit: June 18, 2022, 08:32:39 AM by Gunroar:Cannon() » Logged

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Gunroar:Cannon()
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« Reply #6 on: February 19, 2022, 12:13:35 AM »

After long travel I have in nomad country...
It seems done a lot me done ... in some ways.
Yeah, a new beta-that-should-be-called-alpha-or-something-like-that build
!
This fixes quite a few problems that everyone has told me about and then some.
https://hmmmgames.itch.io/dust-bb

And now for all the messups I have made, check out the change long-I mean log:
• fixed minimap intrusiveness
• fixed bots AI some more (no longer do they rush thee so)
• fixed bug that caused first room in first playthrough to not give back the controls to the player
• watched Encanto, pretty okay, but between me and you, we don't talk about Bruno
• fixed implementation of screenshake
• fixed companions AI a little
• fixed radio talking too much (a little)
• Fixed clicking sound when dialog is on
• balanced the levels to be quicker and "funner"
• improved explosions (kind of)
• revamped in-game UI (especially for DESKTOP users)
• changed the way "Big Guys" (bigPatrollers) attack
• ...
• ...
• sorry, I fell asleep
• added robot patroller thingy
• ate breakfast late, don't judge me
• added some accessibility options (like turn of screenshake, etc)
• added some video options to help increase performance
• added indicator for if you're shooting or building
• Watched "Arcane", okay though not as good as "Invincible"
• added some equipment that can change runs
• You're a gopher, they are moles. It's different, alwaaaays has been BABY.
• added mimics
• other small bug fixes and additions that I forgot about or too ashamed to list out.

It's really fixed. Check it out.


https://hmmmgames.itch.io/dust-bb
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Gunroar:Cannon()
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« Reply #7 on: June 10, 2022, 06:53:26 AM »

https://hmmmgames.itch.io/dust-bb/download/ZZfyu0_gLsYj96asDT4VUVvxHdgsYtbCvx8PZb9o

Need feedback for a new build in Dust, changed a lot of things. Would be nice if there's some Beg

Tongue
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DarkGran
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« Reply #8 on: June 18, 2022, 05:23:43 AM »

I AM A TRIANGLE. XD

Hey again,

Wow, you gave this a lot of work! Amazing progress I must say!

1. Randomly generated maps? Noice! (always applauding that)
2. I really like the characters, including the outside-the-game artwork. It really gives the game a soul! x)
3. The movement is much better than it was before and the (double)jumps are really cool. Suddenly even just moving around is kinda fun (as it should be, basically in all 2D arcades). Well done!
4. Fighting AI was cool, good job there too. :) I just wish I had more bullets (or ways to refill) - I actually spent most of the time just meleeing everything because out-of-ammo.
5. I really like the building mechanics, and the gameplay mechanics in general (how combat looks and plays overall + the arcade thingies, both the classics, like the spikes, or more original ideas, like the poison trap (very cool btw)). I can see a lot of thought went into the gameplay, and both Dive-in and Arcade play really nicely! (pretty sure multiplayer would work nicely too) If it was a fully polished game in other aspects as well (i mean beside gameplay), I could see myself paying for it, thats how good I think the gameplay is. ;) (consider that there are AAA games I can't say this about... ;D)

With these compliments out of the way (one more: like the music, non-distracting yet carrying tension :)), it is time to address what you should probably focus on right now. Which, for me, would be the visuals in general. (also the weapon sounds could be better, but otherwise the sounds are well done)

The style (especially in-level - menus are another story) is cool (the dust, the avatars, most of the effects...), what you need to work on is just making everything look smoother and... well, simply better. Maximum detail but also _same amount of detail on everything_.

For example, the avatars are both cool and cute. However because of how thin their lines are, and because the lines are a little bit "jagged", they don't really fit into the environment, where everything has rather bold and clean lines. Same goes for the spikes.

Another thing that I would change is the size of the dust clouds (made by jumps etc) - seem way to big, unnecessarily big. I get that right now all your "particle effects" have "huge" particles (like in the menu; it has its style I admit), but I think you overdid it a bit with the dust - it's usually better use "smaller particles in higher quantities". But this is something that's actually still pretty new to me. (the work with particle effects, or effects in general actually)

The menus overall are actually mostly fine, although I would make all buttons (especially in submenus) much smaller. Hard to balance these things. That's true for interface as well, which is probably what actually needs the most work right now (the star, the ammo count...) - for starters, I'd make it smaller (btw you could make the rifle image much smaller, yet keep the size of the ammo numbers almost the same).

From this moment it's just going to get increasingly harder, from my experience. But as I was once advised by certain local indie artists, there's basically no other way than 1. look at your art, 2. think about how to make it slightly better, 3. try that 4. repeat, over and over again... can take a while, but that's how you learn how to make your game look really polished. ;)

Good luck and keep up the good work! Can't wait to see what the future brings for Dirtfight: Mole Mayhem AKA Last Mole Standing AKA Only Over My Dead Mole ;)

EDIT: Watching the jbarrios's video ("Dirt, my favourite thing to equip." lol), I just wanted to ad that my run was basically bugless except for one light-blue-screen crash (happened to jbarrios too). The crash occured after falling into a new level (at the start of the new level already), when I tried to put a block under me while still falling (guess it didnt like the high-speed fall?).
Besides that, it all seemed fine - jbarrios clearly had a way more horrifying experience. xD :p
« Last Edit: June 18, 2022, 06:18:11 AM by DarkGran » Logged
Gunroar:Cannon()
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« Reply #9 on: June 18, 2022, 08:31:00 AM »

Quote
_same amount of detail on everything_
Yeah, I need to work on that XD And menu was originally for mobile so I may check into that. Dust particles have also been neglected in my update sadly. This is all very wise stuff that I've been informed about Wizard

Thanks for the feedback! The version @jbarrios (his vid made me cry and laugh at the same time Tongue ) played is older though so I fixed most of his bugs, made the maps more streamlined, etc, but DANG. You still got a bug. Placing blocks/high speed falls doesn't look like it could be the issue...Remember what it said or which level you were in?

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DarkGran
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« Reply #10 on: June 18, 2022, 09:20:47 AM »

Placing blocks/high speed falls doesn't look like it could be the issue...Remember what it said or which level you were in?

It was the second level I think (the previous level ends with you jumping down a shaft - so this level starts with you falling down, I think theres a triangle under you). I tried to capture the blue error screen (printscreen), sadly it didnt work. :/ Oh I also had the escort mole with me (falling right after me).
I'm also not sure that it was about falling+bricks, as I was not able to reproduce it that way...
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Gunroar:Cannon()
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« Reply #11 on: June 18, 2022, 09:28:22 AM »

Ah, yes. That's quite enough info you gave. I should be able to get the error now, thanks.
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« Reply #12 on: June 21, 2022, 01:06:03 PM »

I couldn't get your game working.  I have a Windows, 64 bit.  I installed Love2d and tried to run all the EXEs in your folder.

I either saw a duck balloon that said "No Game" or an error that said "The application was unable to start correctly (0xc000007b)"
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