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1401004 Posts in 67843 Topics- by 61373 Members - Latest Member: noartech

May 23, 2022, 09:32:44 AM

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TIGSource ForumsCommunityDevLogsBallsy GameDev.
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JuTek
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« on: February 10, 2022, 01:45:50 AM »

Hello ! Beer!

I wanted to share a progress of my first small project - Ballsy.
Currently I am focusing to finalise enemies logic and prepare a short demo. Hopefully I will be able to present soon playable version of the game.

https://youtu.be/rCq_4dJjw9I)

Wish me Luck!
« Last Edit: May 18, 2022, 07:42:02 PM by JuTek » Logged
Gamestastic Programmer
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« Reply #1 on: February 13, 2022, 08:48:37 AM »

I like the arts of your game, the animations also   Beer!
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Gibberish
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« Reply #2 on: February 14, 2022, 02:36:30 AM »

You already have a lot going! Looks pretty solid. Like the way you have these patches of green in the ground.
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JuTek
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« Reply #3 on: March 10, 2022, 03:18:27 AM »

Hello Folks,

I have been trying to improve game for a past few weeks but it is hard to focus recently, I guess you know why.
However I made a few changes and improvements:

1. I have implemented an animation when player is dead.



2. Padlock on the portal, just to make it more challenging for a player. It will be necessary now to kill all the enemies in order to remove padlock.



3. Small Changes to the player skills. One in particular, there will be a chance to morph an enemy ball to player ball.



...and many others.





I am hoping to compile some small demo next week and post it on Itch.io.
Cheers



« Last Edit: March 21, 2022, 11:21:07 PM by JuTek » Logged
Rogod
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« Reply #4 on: March 10, 2022, 04:44:01 AM »

Looks like a nice engine so far - very polished.
(You spelled strength wrong in the 3rd screenshot though Wink - also might wana use the width property on the img tag to get it to fit better so we can see everything.)

Reminds me of Ancient Dungeon a little.
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Beastboy
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« Reply #5 on: March 11, 2022, 06:14:12 AM »

This is pretty awesome for a first project.
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JuTek
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« Reply #6 on: March 12, 2022, 09:22:39 PM »

Thanks for a tip with a width property, finally it looks a bit better.

I have started to prepare items for the game and i've came up with an idea for a cool artefact.
This one will be a "Golden Triden" all stats maxed and in addition Balls Durability +999.

  



Chwala Ukrainie!

PS. I have some spelling mistakes in the game, noticed just now... ehhh
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JuTek
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« Reply #7 on: March 21, 2022, 07:08:35 PM »

Hello!

Finally I have manage to compile together playable demo of Ballsy. You can download it for free from Itch.io, link Below.

https://jutek-pixel.itch.io/ballsy-demo

I have made quite a few improvements recently. A lot of new items to pick up, sounds, music etc.
By the way I have Game Play on my you tube channel.
Link also in here:





I will appreciate any feedback, thanks.

Here is couple of new screenshots:

« Last Edit: March 29, 2022, 08:59:08 AM by JuTek » Logged
JuTek
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« Reply #8 on: March 29, 2022, 08:58:38 AM »

Hello,

I am working recently on new location in a game, here are some samples:



You can a look on the new location in my last devlog:  



Ciao!
JuTek
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JuTek
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« Reply #9 on: April 14, 2022, 11:59:52 PM »

Hi!

My first game is ready and available on Itch.Io: https://jutek-pixel.itch.io/ballsy
I hope you will like it

I managed also to prepare short trailer:



The last map that I have been preparing has a winter style



and few more pics:





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Beastboy
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Happy birth day mom!


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« Reply #10 on: April 15, 2022, 10:14:48 AM »

Awesome environments  Gomez
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JuTek
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« Reply #11 on: April 15, 2022, 08:53:37 PM »

Thanks, it actually took me quite some time to build decent algorithms to create those dungeons randomly Smiley
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Alain
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« Reply #12 on: April 18, 2022, 05:26:45 AM »

Nice, congratulations on the release!
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Beastboy
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Happy birth day mom!


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« Reply #13 on: May 12, 2022, 02:48:53 AM »

Thanks, it actually took me quite some time to build decent algorithms to create those dungeons randomly Smiley

And it shows

Any plans for a steam release?
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JuTek
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« Reply #14 on: May 18, 2022, 05:28:59 PM »

Hello again,

I haven't been spending much time with Ballsy recently since I have started to work on the next project, Nebula.
At the moment I am not thinking on putting Ballsy on a Steam. It is my first small game so i want to keep it as a learning kerb rather than commercial product.
Nebula will be different though, I am approaching this project with a Steam in my mind so I am looking int implement easier controller support, achievements and maybe some localisation Smiley

Cheers


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