JuTek
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« on: February 10, 2022, 01:45:50 AM » |
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Hello ! I wanted to share a progress of my first small project - Ballsy. Currently I am focusing to finalise enemies logic and prepare a short demo. Hopefully I will be able to present soon playable version of the game. https://youtu.be/rCq_4dJjw9I)Wish me Luck!
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« Last Edit: May 18, 2022, 07:42:02 PM by JuTek »
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Gibberish
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« Reply #2 on: February 14, 2022, 02:36:30 AM » |
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You already have a lot going! Looks pretty solid. Like the way you have these patches of green in the ground.
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JuTek
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« Reply #3 on: March 10, 2022, 03:18:27 AM » |
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Hello Folks, I have been trying to improve game for a past few weeks but it is hard to focus recently, I guess you know why. However I made a few changes and improvements: 1. I have implemented an animation when player is dead. 2. Padlock on the portal, just to make it more challenging for a player. It will be necessary now to kill all the enemies in order to remove padlock. 3. Small Changes to the player skills. One in particular, there will be a chance to morph an enemy ball to player ball. ...and many others. I am hoping to compile some small demo next week and post it on Itch.io. Cheers
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« Last Edit: March 21, 2022, 11:21:07 PM by JuTek »
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Rogod
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« Reply #4 on: March 10, 2022, 04:44:01 AM » |
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Looks like a nice engine so far - very polished. (You spelled strength wrong in the 3rd screenshot though - also might wana use the width property on the img tag to get it to fit better so we can see everything.) Reminds me of Ancient Dungeon a little.
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Beastboy
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« Reply #5 on: March 11, 2022, 06:14:12 AM » |
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This is pretty awesome for a first project.
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JuTek
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« Reply #6 on: March 12, 2022, 09:22:39 PM » |
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Thanks for a tip with a width property, finally it looks a bit better. I have started to prepare items for the game and i've came up with an idea for a cool artefact. This one will be a "Golden Triden" all stats maxed and in addition Balls Durability +999. Chwala Ukrainie! PS. I have some spelling mistakes in the game, noticed just now... ehhh
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JuTek
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« Reply #7 on: March 21, 2022, 07:08:35 PM » |
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Hello! Finally I have manage to compile together playable demo of Ballsy. You can download it for free from Itch.io, link Below. https://jutek-pixel.itch.io/ballsy-demoI have made quite a few improvements recently. A lot of new items to pick up, sounds, music etc. By the way I have Game Play on my you tube channel. Link also in here: I will appreciate any feedback, thanks. Here is couple of new screenshots:
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« Last Edit: March 29, 2022, 08:59:08 AM by JuTek »
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JuTek
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« Reply #8 on: March 29, 2022, 08:58:38 AM » |
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Hello, I am working recently on new location in a game, here are some samples: You can a look on the new location in my last devlog: Ciao! JuTek
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JuTek
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« Reply #9 on: April 14, 2022, 11:59:52 PM » |
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Hi! My first game is ready and available on Itch.Io: https://jutek-pixel.itch.io/ballsyI hope you will like it I managed also to prepare short trailer: The last map that I have been preparing has a winter style and few more pics:
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Beastboy
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« Reply #10 on: April 15, 2022, 10:14:48 AM » |
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Awesome environments
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JuTek
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« Reply #11 on: April 15, 2022, 08:53:37 PM » |
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Thanks, it actually took me quite some time to build decent algorithms to create those dungeons randomly
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Alain
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« Reply #12 on: April 18, 2022, 05:26:45 AM » |
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Nice, congratulations on the release!
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Beastboy
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« Reply #13 on: May 12, 2022, 02:48:53 AM » |
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Thanks, it actually took me quite some time to build decent algorithms to create those dungeons randomly And it shows Any plans for a steam release?
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JuTek
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« Reply #14 on: May 18, 2022, 05:28:59 PM » |
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Hello again, I haven't been spending much time with Ballsy recently since I have started to work on the next project, Nebula. At the moment I am not thinking on putting Ballsy on a Steam. It is my first small game so i want to keep it as a learning kerb rather than commercial product. Nebula will be different though, I am approaching this project with a Steam in my mind so I am looking int implement easier controller support, achievements and maybe some localisation Cheers
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Beastboy
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« Reply #15 on: May 24, 2022, 10:13:50 AM » |
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Glad to hear your indie dev path is moving forward.
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