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TIGSource ForumsDeveloperPlaytestingZoda's Survival (Is this worth continuing?)
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Author Topic: Zoda's Survival (Is this worth continuing?)  (Read 804 times)
crimmerz
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« on: February 19, 2022, 06:41:41 AM »

  • The game is 2D/Top-Down procedurally generated
  • Has crafting, cooking Hand Fork Left Hand Knife Right , building, farming
  • Biomes, procedural caves with enemies, only 1 boss implemented so far
  • Has vendors and you can buy cows/cattle
  • Has witches Wizard that spawn in houses around the map, during day they come out, and at night they sleep and their black cats instead roam for them

Hi, just wanna test if my little game is worth continuing because recently I've been questioning whether I should, I ask myself questions like 'What makes this different than xyz' and can never really come up with an answer which is worrying. I want to make a game worthwhile playing and game that's fresh so yeah, it's important that I get some feedback on this
Coffee

Download (Saving and loading should work but might not :/ let me know, well actually probably a lot of stuff's broken but the basics are there):
https://zodee.itch.io/zodas-survival-temp-name?password=moo



« Last Edit: February 20, 2022, 02:32:32 PM by crimmerz » Logged

crimmerz
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« Reply #1 on: February 19, 2022, 10:12:41 PM »

Some basic info on how to play:
  • WASD to move
  • E to open inventory
  • Right click to place stuff and interact with stuff
  • R to rotate builds, you cannot see it while rotating but once you place it you can see (should add the ability to see)
  • Hold left click to break stuff
  • If you right click a work table (cook bench, work bench, furnace), it'll show what you can make from them
  • Right now there is no hit animation for animals and stuff, but basically they take damage when clicked and will die when their health is 0 and drop stuff
  • This was more of a debug feature but you can zoom in and out with mouse wheel if you want
« Last Edit: February 20, 2022, 01:52:55 AM by crimmerz » Logged

mtorc1
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« Reply #2 on: February 20, 2022, 02:11:15 AM »

When I started the game I only saw the player character and a chicken but there was no map or anything else. So I could not test your game any further.
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crimmerz
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« Reply #3 on: February 20, 2022, 07:31:05 AM »

Hey, I updated the download file and it should be fixed now. Apologies!
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jbarrios
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« Reply #4 on: February 22, 2022, 11:35:06 AM »

Hey crimmerz,

I tried to play your game.  When I clicked "new game" it crashed. 

I'm running a 64 bit Windows 10.  Here are the logs:

Code:
Godot Engine v3.3.2.stable.mono.official - https://godotengine.org
OpenGL ES 3.0 Renderer: AMD Radeon(TM) Vega 3 Graphics
OpenGL ES Batching: ON

Mono: Log file is: 'C:/Users/justi/AppData/Roaming/Godot/app_userdata/worldgen2/mono/mono_logs/2022-02-22_13.34.10_7500.log'
[68, 89, 60, 2, 3, 49, 99, 98, 95, 96, 104, 108, 109]
ERROR: Cannot get path of node as it is not in a scene tree.
   At: scene/main/node.cpp:1642
ERROR: (Node not found: "TextureRect" (relative to "").)
   At: scene/main/node.cpp:1371
ERROR: Cannot get path of node as it is not in a scene tree.
   At: scene/main/node.cpp:1642
ERROR: (Node not found: "ScrollContainer" (relative to "").)
   At: scene/main/node.cpp:1371
ERROR: Cannot get path of node as it is not in a scene tree.
   At: scene/main/node.cpp:1642
ERROR: (Node not found: "Label" (relative to "").)
   At: scene/main/node.cpp:1371
ERROR: Cannot get path of node as it is not in a scene tree.
   At: scene/main/node.cpp:1642
ERROR: (Node not found: "TextureRect" (relative to "").)
   At: scene/main/node.cpp:1371
ERROR: Cannot get path of node as it is not in a scene tree.
   At: scene/main/node.cpp:1642
ERROR: (Node not found: "ScrollContainer" (relative to "").)
   At: scene/main/node.cpp:1371
ERROR: Cannot get path of node as it is not in a scene tree.
   At: scene/main/node.cpp:1642
ERROR: (Node not found: "Label" (relative to "").)
   At: scene/main/node.cpp:1371
ERROR: Cannot get path of node as it is not in a scene tree.
   At: scene/main/node.cpp:1642
ERROR: (Node not found: "TextureRect" (relative to "").)
   At: scene/main/node.cpp:1371
ERROR: Cannot get path of node as it is not in a scene tree.
   At: scene/main/node.cpp:1642
ERROR: (Node not found: "ScrollContainer" (relative to "").)
   At: scene/main/node.cpp:1371
ERROR: Cannot get path of node as it is not in a scene tree.
   At: scene/main/node.cpp:1642
ERROR: (Node not found: "Label" (relative to "").)
   At: scene/main/node.cpp:1371
ERROR: (Node not found: "Inventory2" (relative to "/root/GameScene/CanvasLayer/VendorInventory").)
   At: scene/main/node.cpp:1371
ERROR: (Node not found: "Inventory2" (relative to "/root/GameScene/CanvasLayer/Inventory").)
   At: scene/main/node.cpp:1371
ERROR: (Node not found: "Inventory" (relative to "/root/GameScene/CanvasLayer/Inventory").)
   At: scene/main/node.cpp:1371
ERROR: (Node not found: "Inventory2" (relative to "/root/GameScene/CanvasLayer/Storage").)
   At: scene/main/node.cpp:1371
Null
generated seed 214975661
-25190170
ERROR: get_global_transform: Condition "!is_inside_tree()" is true. Returned: get_transform()
   At: scene/2d/canvas_item.cpp:467
ERROR: get_global_transform: Condition "!is_inside_tree()" is true. Returned: get_transform()
   At: scene/2d/canvas_item.cpp:467
ERROR: (Node not found: "../Navigation2D/NavMapOcean" (relative to "/root/GameScene/playernode").)
   At: scene/main/node.cpp:1371
ERROR: get_global_transform: Condition "!is_inside_tree()" is true. Returned: get_transform()
   At: scene/2d/canvas_item.cpp:467
ERROR: get_global_transform: Condition "!is_inside_tree()" is true. Returned: get_transform()
   At: scene/2d/canvas_item.cpp:467
Null
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Grindalf
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« Reply #5 on: February 23, 2022, 01:55:30 AM »

@jbarrios that happened to me. and so I was positioning the window to do a snapshot so as to send that and then while i was sorting that out the main window unfroze and showed the world and started working.

Also Sooooo much potential in this
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