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TIGSource ForumsDeveloperPlaytestingH.I.V.E. Autochess by Baked Brain
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Baked Brain Studio
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« on: February 27, 2022, 01:44:29 PM »

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H.I.V.E. is an autochess with troop management elements where the player decides the strategy that the units are going to follow. In the game we take the role of the artificial intelligence that controls the clones, you were programmed to end the plagues that plagued humanity, but after many years performing your role you decided that the real plague is the humans themselves.


Hi guys! We are Baked Brain, a university group that is doing a project to publish it on Steam. We've been working on this project very hard the past year and we're already starting to get our game on wall. We are developing our game in unity and the models are created by us. We eagerly await your comments and observations to make our game its best version.

The aesthetics of the game is low poly, with neon colors and cyberpunk style. The levels are not going to be too big but they are very complex and with a lot of attention to detail, so that the player feels that each level is different. The level to be played is played through a "Slay the Spire" style path where the player will have to choose which path to follow to play the levels they want. The units will evolve in level and ability, these will be placed by the player through a method of pieces that represent these abilities. In the store the player will be able to obtain both units and pieces to complete more difficult levels.



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Twitter:https://twitter.com/bakedbrainsdev
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Thanks for read!
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Baked Brain Studio
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« Reply #1 on: March 03, 2022, 04:11:35 AM »

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Hello people! This week we have made a lot of progress in the artistic area, our artists have already finished the models of the clones and have started sketching the one of the humans.As for level design, we are currently working with the assets we have, but our idea is to create more in the future in order to have more diversity.
 
   
The idea is that the clones have flat and simple colors, the same uniform for all units, thus reinforcing the idea of ​​an army and a hive mind. The colors are also very important, since they have no personality, helping the idea of ​​annulment of individuality, they also clash with the general aesthetics of the game, a very colorful and bright neon and cyberpunk style, radically different from our characters. Apart from all this, this decision also helps the gameplay, since thanks to these changes the player will be able to recognize more quickly which are his units and on which side is one unit or another.
 

At the moment we humans only have the sketches, our artists are working on it, we want them to maintain the aesthetics of the game, adding color and light to the levels, their armor also supports the idea that they are crazy and messy, and therefore they should to be "educated" or, better, exterminated.
 
What do you think of the new models, any suggestions?
 
Tik tok:https://vm.tiktok.com/ZMLYV1esh/
Twitter:https://twitter.com/bakedbrainsdev
Instagram:https://www.instagram.com/invites/contact/?i=14c6hsi98it5f&utm_content=nsecffk
Thanks for read
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