A dark and moody 2.5D story-driven, action puzzle game based on a child with a worrying view of the world.
About:I love the build-style of Playdead’s INSIDE, and I want to tell the story of Lionel the Dragon via that method; Environments that tell a story, fun to play, great controls and beautiful to look at. I’m obsessed with fore and background detail so that will play heavily in the story itself.
Story and level design:Why “the Dragon”. This will be explained via the story in-game. On a side note, I have found writing chapters for Lionel the Dragon really help with the level design and adding detail. Hopefully, I can show more of this as development progresses.
Progress:Levels boxed out with basic lighting (1 to 5).
Playable levels (1 to 5).
Here is a teaser video:I’m updating some social channels to document the development process:
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