Hi there
Download the prototype from the following link
https://sarhansoft.itch.io/matildas-soulThe prototype showcases an important set of game ideas (not all of them), so you'll only find one type of enemy, one boss, one puzzle/platforming style, and a simple storytelling style.
Note: The story is translated unprofessionally, so there may be obvious errors.
The experience to be conveyed in the final product is based on three axes:
The first - combat, which is similar to the style of Dark Souls
The second - puzzles, which are similar to the Resident Evil, as locked doors, a puzzle was reviewed at the end, and it is just a fictitious puzzle. But this point in particular I do not feel it is appropriate and I thought about removing it! But I kept it in the prototype in order to get opinions.
The third - platforming. This is also a shaky idea, and I decided to remove it if I was not sure of the quality of its implementation.
Although it is a prototype, I made sure to polish it as much as possible to keep up with any completed game, so that it looks like a mini stage only!
Please feel free to write your comments and feedback, that will help me
Controller:* Moving: awsd
* Jump: Space
* fight: left mouse
* block/parry: right mouse
* Aim/lock target: middle mouse
* Interactive with things: 'E'