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July 23, 2019, 10:43:55 AM

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TIGSource ForumsCommunityDevLogsSoul Brother [abandoned alpha]
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Author Topic: Soul Brother [abandoned alpha]  (Read 6330 times)
BadgerManufactureInc
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« Reply #20 on: July 31, 2009, 04:54:38 AM »

Hi Jabba, is it the assets and level design or the code that's taking the most time?

Hope this is still happening.

 Shrug
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Joseph
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« Reply #21 on: July 31, 2009, 08:15:28 AM »

This looks super sweet! Whats the status on this?
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bento_smile
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« Reply #22 on: July 31, 2009, 02:54:51 PM »

All I can say is:  Cry
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superflat
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« Reply #23 on: August 28, 2009, 09:55:08 AM »

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fullspectrum
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Rogue Harvester


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« Reply #24 on: September 02, 2009, 04:20:59 AM »

I'm loving your Refreshers pallette


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Wander
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pixels are my only real friends. (and scotch)


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« Reply #25 on: September 03, 2009, 11:50:11 PM »

i'm with full - your palette is minty as f_ck.  very refreshing.
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-The Horrible Vikings-

-= artist will paint for scotch=-
superflat
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« Reply #26 on: March 06, 2010, 02:31:45 PM »

Here's an abandoned alpha of this, for Mac / PC.  I actually got quite a bit further, to version 0.6, but never bothered to package for PC etc.  Maybe I will one day... As it's quite unlikely I figured it was better to post something instead of nothing!

www.superflatgames.com/soulbrother_v0-5.zip
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0rel
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« Reply #27 on: March 08, 2010, 02:36:08 PM »

So nice! Finally, I got around to play this... Smiley

How the bouncy music, and the jumping worked together was really fun, and I like the overall look and feel (colors/animations). It plays almost like I've hoped it would, even a bit less ├╝ber-sweet than I expected first... (The music makes kinda fresh/modern together with the low-res pixel graphics! Definitely nicer than generic 8-bit sound...) - The "soul swap" idea is interesting too. Twisted like this, I never saw it before actually... But it's quite difficult to avoid "dead ends", and other tricky situations in the level design I guess. - Hmm, but is this "design bottleneck" the main reason why you don't want to continue with it? Just because... otherwise it plays quite well already, also technically. So, it would be totally worth it IMO, even when the level(s) wouldn't end up that big and complex...
Coffee
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J. R. Hill
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The perfect farmer's tan.


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« Reply #28 on: March 08, 2010, 07:53:11 PM »

Oh man I am lovin it.
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hi
Dom2D
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I'll do it myself then!


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« Reply #29 on: March 10, 2010, 07:47:55 AM »

We should start a petition to put this game back in development! I really want to play this!
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Fork and Beard
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kappa


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« Reply #30 on: March 11, 2010, 01:53:32 PM »

I really wanna eat those little multi coloured capsules.

Is that wrong?
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fullspectrum
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« Reply #31 on: May 21, 2010, 02:03:38 AM »

We should start a petition to put this game back in development! I really want to play this!

This.

Signed....me.
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