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1402038 Posts in 68026 Topics- by 61610 Members - Latest Member: Devine_Universe

August 11, 2022, 01:30:13 AM

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TIGSource ForumsDeveloperPlaytestingForest
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chocobo
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« on: April 03, 2022, 08:04:06 PM »

Hi everyone! Our team is introducing the new game, which combines features of both music and nature. It's a 2D pixel platformer themed around the interactions between music and nature. You can try out our game here: https://drive.google.com/file/d/1OiFJIRP0c7RmQRrMOSjfLlq0EC6zMgVl/view?usp=sharing

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chocobo
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« Reply #1 on: April 11, 2022, 06:40:28 AM »

This week, we took lots of steps to begin pulling our final product together.
With the addition of new enemies, obstacles, an improved UI, many of the pieces
of our final game have begun to fall into place. We have also added and updated level designs, and taken steps to improve the overall world of Forest Fenn. A
lot of the feedback we got was about different aesthetic pieces of the game
as well as some of the core functionality, so we wanted to work on shaping that
all together.

In our next iteration of the game, we are planning to wrap up some of the
final parts for the story of the game, add new levels and clean up any bugs
that may be exposed during playtesting.

Link to Beta Build: https://drive.google.com/file/d/1F9q-rQD9Z_CmaX_yEYo3U8GDNbFRNrGA/view?usp=sharing
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jbarrios
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« Reply #2 on: April 18, 2022, 10:24:30 AM »

Hey Chocobo,

I played your game



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chocobo
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« Reply #3 on: April 19, 2022, 10:13:37 AM »

Our gold finished product:
https://drive.google.com/file/d/19kQN1KOiPxu21Ut9uvk74mcE7F5foMN2/view?usp=sharing

In our final iteration of Forest Fenn, our team sought to polish up some of our features as well as make general playability improvements. This included an improved timer system, where it is more clear when the player is running out of time. We also wanted to improve the difficulty throughout our different levels in order to make things more comprehensible for the players, which included adjustments to spikes, mushrooms and the snake boss. We have created a few more final sprites for some of the different elements in the game as well to improve cohesiveness artistically.
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