I can see how you are getting serious here..well done! It would be good to make heavy use of proxies for pretty much everything just to figure out the gameplay first...and lots of concepts to keep you motivated
thanks for the tips, I am trying to keep anything that isnt final down to capsule graphics or boxes, though as I'm sure its a little obvious from my latest screens I like my environments too. though this is mostly just so I can be at the point where I can say to myself 'you can do that bit alright, so feel free to do the important stuff' and I am pretty much there, I am just about at the point where I could go ahead and build my game world, populate it with npcs and have the story part of the game there. that will give me confidence to take my time on the gameplay and make sure its perfect before rushing off and actually doing that (especially as thats what will likely take the most time).
GirlFlash, This looks great, I love the concept drawings the style is pretty original. The ingame shots looks like they are coming along nicely as well. Keep us updated on your progress.
Thanks, though I think the style has come out through my choice using ms paint rather than anything on my part, when I use photoshop it looks prettty mediocre I guess lol. still if it stands out I wont knock it :D
this is looking really promising, it's like a combination of indie comics and Aeon Flux.
lol, is that because I she looks super skinny and tall? the reason for that is my monity screen is a little stretched right now, when I get a new cable to fix that she'll probably plump out a bit :D
I like the feel of the concept art you posted. I can't wait to see more finished environments in the actual engine- I think the style you've got going will carry over into low poly 3d well.
So it's a shmup RPG? What do you have planned for the gameplay? I'm intrigued.
I'm not sure how much similarity there is, but I'm reminded of P.N. 03. Despite not getting the budget it deserved, it's a pretty neat game at heart. If you haven't played it, P.N. 03 combines arcade style pattern fighting (somewhat shmuppish) with acrobatic dodge moves. Between levels there's a store that allows buying upgrades such as better weaponry and defensive systems. I wouldn't really call it an RPG, though character upgrades are a pretty central part of the hook.
I just checked out some videos of P.N.03, its like a stripper with lasers lol. pretty cool though, and there is certainly a little in common with what I have planned for my game, though mine will lean closer towards classic shmupping and not be quite so 'acrobatic' *cough*stripperdancing*cough* ...(seriously though, was there a need for the butt wiggling when shooting?)
anyhoo, with regard to more finished environments, I was working on lighting last night:
from top to bottom:
-no lightmap
-shadows lightmap
-ambient lightmap
-shadows plus ambient lightmap
to be honest I'm liking the ambient+shadows the most right now, even though shadows alone is closer to the style of the concepts. though the ambient stuff is really toned down anyway, I think it still looks better.
if anyone has any opinions on that feel free to tell me how stupid I am for stepping away from the concept style.