Ridiculous Games is looking for an experienced Software Engineer to join our veteran team of Engineers, Designers, and Artists.
Seniority Level: Mid - Senior.
Type: This is a permanent Full-Time position.
Location: Either In-House or Remote. We have an office in Costa Mesa, CA. We're also licensed for business in various states.
Applicants MUST be located in the United States and must be a U.S. Citizen or have a Valid Work Visa.DescriptionAs a Software Engineer, you will play a critical role in driving the features, content, and gameplay functionality of our products. You must have a strong foundation in C/C++.
You will be working on a AAA MMO RPG. The ideal candidate will have not only the strong technical knowledge, but a love and passion for RPG's and MMO's, and you may just be a unicorn if you have experienced with multiplayer back-end infrastructure. While being a unicorn is not required, you'd join a few that we have around the office.
Responsibilities- Develop and deploy high quality, maintainable, high-performance code
- Participate in code reviews
- Coordinate cross-functionally to insure project meets business objectives and compliance standards
- Ability to accept and respond to feedback
- Contribute ideas towards the project to improve not only the game systems, but the game as a whole
- Work closely with Design and Art to iterate on gameplay features
Qualifications- Degree in Computer Science / Engineering or equivalent work experience
- Minimum of 3+ years in the video game industry
- Fluent in C / C++
- Excellent problem solving skills
- Unity and / or Unreal experience a plus
- Strong knowledge of code architecture design patterns
- Experience with Agile or Scrum software development methodologies
- Ability to multi-task, organize, and prioritize work
- You've shipped games before
Nice To Have- Server / Back-End experience
- Passion for RPG's / MMO's
- Console development experience a huge plus
PerksIn addition to your salary, we offer a lucrative bonus and gain sharing program, along with medical, dental, and vision with employer contributions to boot. In addition, we are in the final stages of setting up a company wide 401k plan for all eligible employees. You will have a generous holiday schedule and a very flexible and generous PTO schedule.
If you choose to work out of the office - you will be offered various treats from breakfast options, to afternoon snacks, as well as your fill of beverages from coffee and waters, to sodas.
Ridiculous will provide you with all necessary development equipment.
NoteQualified candidates will need to pass a basic background check which is performed via Accurate Background.
In addition, upon acceptance of a job offer, you will be required to visit our office, at the company's expense, to on board you onto the project. While the basics can be covered in a few days - you can spend as much time as you wish, but we suggest the more time the better during the critical stage of on boarding.
Should you choose to relocate we would assist in such matters as well.
Qualified ApplicantsSend your resume / CV here:
[email protected]Feel free to add any relevant information that you'd like to share about why you're a good fit.
About UsRidiculous was founded in 2017 by a small group of industry veterans with over 25 years of experience. Our team is unique in how long we've worked together going back to our roots at Interplay Productions in the 1990's. We have experience on all major platforms and are licensed for Nintendo, Xbox, and PlayStation. While primarily a Unity house, we have experience and technical know how to work on various engines from Godot, to Lumberyard, and Unreal.
If you look at our Project Softology, our staff has contributed to well over 100 individual projects spanning hundreds of individual sku's.
Please visit our website to see some of our team members and our body of work.
Recent projects from 2020 - present have not been disclosed on the website pending approval to disclose.
https://ridiculousgaming.net[email protected]Lastly, we are also looking for a Senior Designer and a Senior Visual FX artist. If you happen to be reading this, before those jobs are formally posted, send us your information as well.