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1401004 Posts in 67843 Topics- by 61372 Members - Latest Member: TraayDEVELOPER

May 23, 2022, 09:07:41 AM

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TIGSource ForumsCommunityDevLogsRIN: The Last Child - dark fairytale Metroidvania
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Author Topic: RIN: The Last Child - dark fairytale Metroidvania  (Read 376 times)
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« on: May 05, 2022, 05:23:45 AM »

Greetings friends!
We want to tell you about the game we have been working on since 2020 - and we are super excited to do so! (We'll tell you more about the game in the upcoming Devlogs, but let us introduce the game first)

About the game

Rin is a dark fairytale Metroidvania, in which you’ll rediscover your magic, create spells and enchant them to create stronger and more effective spell variants. Explore vast mythical lands as you uncover secrets hidden behind the Aspects of Magic.

Play as Rin, a demigoddess, and obtain the power of aspects to fuel and develop your magic on your journey to save the world.
Rin is a true Metroidvania, in which exploration meets crafting. Thanks to the complex system of spell-crafting and enchanting no playthrough is the same.

Create and enchant spells

Find aspect shards and runes and use them to create spells or enchantments. Tired of good old magic missiles? You will surely find other spells that will suit your gameplay style.


Deadly volcanic plains, deserts of distorted time, dangerous jungles full of deadly creatures, and many more await your discovery as you explore their lands on your playthrough. What secrets will you find?

To fight, or not to fight

Discover multiple ways to finish off your enemies… or to avoid encounters with them, thanks to the complex spellcrafting system.

Uncover the tale

Find yourself in the middle of a creation myth where, on Teller of Tales’ orders, Rin comes to life and tries to find her demigod siblings, each carrying a piece of the Teller’s magical power. Experience Rin’s tale, and help her discover her true purpose.

Game Features:

  • Spellcrafting and enchantment
  • Exploration
  • Engaging story
  • Unique art style

More details

RIN: The Last Child belongs to the Metroidvania genre. Our goal was to create something unique about Rin, her story, and the World surrounding her. We wanted to form and keep the dark fairytale style and vibe around the title - we could not do it without the Magic! Its World is full of the power of Aspects, monsters, and hidden secrets. Exploring it will guide you through The Teller's plans and the tragic consequences of his and other Children's actions. You will discover not only the background of the story, but you will be able to decide about the fate of the mythical World.

Wait - you have mentioned the Magic..? Yes!
Although we did not mean to reinvent the wheel, we still wanted to implement something new. We focused on the spellcrafting system, which allows Rin to create spells using the power of collected Aspects. They might come in handy while defeating various opponents!

The second weapon of this demigoddess is her power of free will. She cannot change the past, but her - that means yours - decisions will affect the state of the World.

Main features of RIN: The Last Child:

  • Metroidvania
  • World exploration
  • Unique spellcrafting system
  • Player's decisions impact the state of the World
  • Challenging gameplay allows different gameplay approaches

Upcoming release: Q3 2022
Platforms: PC (Steam), PlayStation, Xbox, Switch


Social Media: Facebook, Twitter, Instagram, YouTube
« Last Edit: May 05, 2022, 07:50:58 AM by skazza » Logged
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« Reply #1 on: May 05, 2022, 07:13:30 AM »

I am intrigued, I will say--and the art is lovely! ^_^

Moons in Crystal
A Fantasy Top-Down Space-Shooter Metroidvania
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« Reply #2 on: May 06, 2022, 04:52:13 AM »

I am intrigued, I will say--and the art is lovely! ^_^

Thank you so much! :D We really appreciate that.
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« Reply #3 on: May 06, 2022, 06:57:44 AM »

Devlog #1 - The Idea

Hi guys!

Welcome to the first Devlog. We have mentioned the game's key features, explained its main story, and showed you some graphics with the released trailer. Today we would like to cover the topic of the idea behind the game because - Yeah, you guessed it! Everything starts with an idea.

After deep research and analysis of the market and game genres, we figured out that we can create a game we are big fans of - a Metroidvania! To make it more memorable and to create a niche for our game, we decided to add spellcrafting and narrative decisions to discern our game among other Metroidvanias. We are big fans of the genre, so it was pure joy (for most of the time) to create such a game! Of course we drew some inspiration from Hollow Knight , Ori, and Guacamelee and analysed other titles to see what worked, what didn't work in those titles in regard to mechanics, level design and story.

One of the first mood boards & color concepts for locations:

Early concepts, ideas:

Concepts for Level Art:

Bring the idea to life

Game dev is not all fun and games (as you may know), and we won't bore you with a lot of details about the less fun stuff that needed to be done to finish the idea for our game. Do not worry, let’s skip it to the good part!

In the first weeks, we spent a lot of time writing, designing, and discussing everything related to the game. Our Fox team: Designers, Programmers, Artists - everyone had their ideas, and we had to find common ground and the best possible solutions. Luckily, we survived the brainstorming era (and still like each other) and came up with a complete plan.

Final idea: Dark fairytale Metroidvania with a demigoddess as the main character!

Old gameplay video:

Game’s prototype - changes:

Prototype’s map:

The game - in our thoughts - was supposed to be quite simple and approachable for every kind of player. We wanted to make the game enjoyable for everyone. We are aware that not everybody likes overpowered monsters or complicated systems. We’ve also decided to give the players a choice of difficulty level, so you can adjust it to your liking.

Our booth and the presentation of the prototype during the PGA 2021 - Polish Games Fair:

We kept the systems easy to understand. We are creating games for other people and they have to get a grasp on what we offer - so we had to balance originality and other factors. The best ideas are not worth much, if your players can't understand the point of what you present to them. And to give it more flavour, we created rich game lore for the player to discover during the playthrough.

Introduction to lore

You have already learned some fragments about the plot in the previous article. You also know about magic, Rin, Teller, and the other kids. But who exactly is the Teller? What tragic consequences were we talking about? Can we tell you more about the fate of the World?

Well. Nothing is worse than an unwanted spoiler! So we will try to bring you a little closer to the story without revealing the secrets you will discover only during your gameplay.

In the game, you will play as the title character - Rin. The title itself certainly tells you that she is the last child. Teller’s child. He brought her to life and burdened her with the mission of saving the dying World. Because he could not undertake it himself, he gave back this burden on Rin. But why? What happened to the World?

We will try to answer this question in the next episodes of our Devlog.

See you soon!

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« Reply #4 on: May 06, 2022, 08:36:18 AM »

Really like the art direction and dramatic color palettes you're using. Looking forward to seeing more.

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« Reply #5 on: May 13, 2022, 02:20:19 AM »

Devlog #2 - Rin & lore


As we mentioned in the previous post, unwanted spoilers are the worst. We would love to tell you about the lore with details, but it is impossible - We want to let you discover the full story on your own! Before we continue, let's briefly summarize the information about the lore from the two previous parts of the devlogs:

  • Teller created Rin,
  • Rin has no power - her only gift is free will,
  • The game is about exploring the World and its story.

Nevertheless, we will try to answer the previously asked questions without spoiling the experience of discovering the puzzles.

So - who exactly is the Teller? What tragic consequences were we talking about? Can we tell you more about the fate of the World? Well. Yes, and no.


Teller wanted to form the World, which would be in perfect harmony with him. However, his endeavors were in vain, and the whole World began to fall apart. To save his Creation, he chose to bring to life his Last Child - Rin. He endowed her with the gift of free will, which could change the fate of the once beautiful lands.

The Teller's and Children's motivation remains to be discovered by the player. During your adventure as Rin, you will meet other Children and learn about their stories, which will reveal more about the lore. Exploration will allow you to find out what happened in the past. During this mission Rin’s free will can be your best ally. You will decide what to do with the obtained information and powers: you will create the spells you want to use, and the fate of the creatures you meet will be up to you.

Rin - design, concepts

We prepared the plot, so we had to create the fitting main character. As we decided on the dark fairy-tale atmosphere of the World, we also wanted to stick with it while creating Rin. It was important for us to make her look like a part of it.

There were definitely many concepts for the main character, but the general idea of Rin emerged quickly, so we were left to experiment with her final appearance. We even tried the horror and chibi-style versions (which we finally declined). We tested the look of various details as well as variations of them.

Unfortunately, although we had many ideas for the variations, they turned out to be a bit problematic. We decided to use the 3/4 point of view of the character in-game, so the add-ons like horns were not so well exposed. We had at least a few different add-on ideas, such as a light or a lantern between the horns. But we gave up this concept due to its over-complexity and lack of good visibility in the game. Instead, we focused on glowing hair and eyes. It was simpler to do effectively, but it still looks good! It definitely gives off a magical vibe, so we think it was the best style choice.

Rin’s cloudy hair:

Previously shown old gameplay:

She used to have "cloudy" hair. We tried to make it work with Unity physics: the intention was that her hair would move regardless of the character's animation. Unfortunately, we had a bit of trouble with that. The hair liked to get buggy and fly away.

It turned out to be easier to remake the animation in Spine and then add it to the game's engine. When changing the method of execution, we also changed the way Rin's hair looks. Now, she has hair with the "floating in the water" style!

Rin’s floating hair:

Current gameplay:

Today we brought you closer to Rin, her story and concepts. It is a good introduction to the game’s World, systems, abilities, monsters… which we will describe in the following parts! It should be easier to understand for you next time.

See you!

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