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July 02, 2022, 02:55:36 AM

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TIGSource ForumsCommunityDevLogsPaperKlay - A 3D platformer made out of clay and cardboard
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Author Topic: PaperKlay - A 3D platformer made out of clay and cardboard  (Read 713 times)
kevin andersson
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« on: June 12, 2022, 01:04:11 AM »






PaperKlay is a short and sweet 3D platformer where you unfold, open and rotate the paper environment in order to freely explore the cardboard world. Find different types of collectibles in order to upgrade your abilities, unlock sections of the levels and help characters on your adventure. Recover the lost eggs that were stolen by Rev, the big evil fox!

FEATURES
  • Explore a unique world where you unfold and rotate the world in order to overcome the challenges.
  • Find a variety of collectibles hidden around the worlds.
  • Chat and help handcrafted characters such as the pinecone king and the cardboard scarecrow.
  • Unlock abilities and find new ways to navigate the cardboard and paper environment.
  • Wonderful soundtrack by Nathan Ross





LINKS
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JWMatthews
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« Reply #1 on: June 12, 2022, 07:01:50 AM »

SO CUTE! I love the aesthetic a lot, especially the little folded cardboard creatures. The little toothpick umbrellas are a lovely touch for imitating parasols on a beach. It reminds me of when I would create dollhouse furniture out of household items, like 'ceramic' bowls made from cut up ends of egg cartons. You've got something great going on here. Smiley
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Alain
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« Reply #2 on: June 12, 2022, 11:34:11 PM »

Nice, I am also a fan of the style, looking forward to follow the development!
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Prinsessa
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« Reply #3 on: June 13, 2022, 05:59:03 AM »

Wow, you got a lot done already since releasing the last game! Looks really good Kiss
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kevin andersson
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« Reply #4 on: June 13, 2022, 06:55:43 AM »

SO CUTE! I love the aesthetic a lot, especially the little folded cardboard creatures. The little toothpick umbrellas are a lovely touch for imitating parasols on a beach. It reminds me of when I would create dollhouse furniture out of household items, like 'ceramic' bowls made from cut up ends of egg cartons. You've got something great going on here. Smiley

Thank you so much! So glad that you saw the umbrellas :D I want that feeling like someone built this world.


Nice, I am also a fan of the style, looking forward to follow the development!

Thank you Alain, glad to be back with a new project Smiley


Wow, you got a lot done already since releasing the last game! Looks really good Kiss

If you only knew I worked on a car game that got cancelled between that haha :D I started working on this back in January, excited to share my progress during the development!
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kevin andersson
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« Reply #5 on: June 13, 2022, 06:57:22 AM »

I also forgot to link the devlogs I've created if you like video format

Devlog 0





Devlog 1


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mobilelast
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« Reply #6 on: June 16, 2022, 11:05:13 PM »

I love that wobbling walk. It’s a neat visual detail to base the style on. Actually, somehow it’s even more distinguishable without a sound in the gif-images.
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kevin andersson
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« Reply #7 on: June 18, 2022, 11:27:24 PM »

I love that wobbling walk. It’s a neat visual detail to base the style on. Actually, somehow it’s even more distinguishable without a sound in the gif-images.

Thank you! The walk really started it all, that was the first thing I did Smiley Glad that it's selling the gifs as well :D
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kevin andersson
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« Reply #8 on: June 20, 2022, 08:26:37 PM »

So a lot of work went into the trailer because I was a part of Wholesome Direct, so it felt natural to make a video like this! I hope you enjoy it Smiley Now that the announcement is over I can't wait to get back into making some progress again.



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Alain
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« Reply #9 on: June 21, 2022, 11:19:50 PM »

That was a cool devlog, it is great to hear Wholesome Direct was a success for you. Paper Klay really fits the the theme. And rest assured that you did not fake your trailer, you just selected wisely Wink
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kevin andersson
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« Reply #10 on: June 22, 2022, 10:23:23 AM »

That was a cool devlog, it is great to hear Wholesome Direct was a success for you. Paper Klay really fits the the theme. And rest assured that you did not fake your trailer, you just selected wisely Wink

I love that way of thinking! Made me giggle :D
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kevin andersson
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« Reply #11 on: June 26, 2022, 10:18:57 AM »

Goal For The Next 3 Weeks
So I've set a personal deadline for my vacation where I want to have some type of demo. I have a list of things that need to be fixed and added for it to feel like a real thing. So let's hope things go as planned (as they always do...). So I finished the first draft of the demo level where you run around and just grab eggs but it didn't really feel fun so I might go with a linear experience but with open areas here and there to still encourage the exploration. But for now I've tried to improve ideas/rules when decorating.





Decoration Rules
Since I'm a solo developer I need to find ways to work smart and effective. Sometimes it's hard to spend time on testing and research while you know there's a deadline ahead. Today was one of those days where I wanted to decorate the starting area, I didn't get as far as I wanted but I came up with some good rules. I should avoid having too many flat walls, add layers of materials on them to create patterns. The edges also made some improvements and what I'm using is splines, once I got used to it my workflow increased a lot. Some of them could also be saved as prefabs to further speed up my process.



Another thing I played around with is having trails that also are being pushed down as you run on it. It's nothing new really for PaperKlay but I got it working with splines so I can now make pretty paths for you to run on. I think the small trails are cute.



Improved Player Movement
I've played a lot of 3D platformers from the recent years (and in my youth). Something that I really like is variation in animations because it makes the character feel alive, but some games have these triple jumps where you press jump right when you land and if you do that three times in a row you're rewarded with a higher jump. This move might be more for experienced players so won't be necessary in order to complete the game. Still cool though.



This was the progress from my weekend, it was less progress but I guess I've started building a foundation and experience for the future.
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Alain
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« Reply #12 on: June 26, 2022, 11:40:59 PM »



I really like how the path gets squeezed a bit when you walk on it, that's a great little detail!
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kevin andersson
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« Reply #13 on: June 29, 2022, 08:30:28 PM »



I really like how the path gets squeezed a bit when you walk on it, that's a great little detail!

Thank you :D I love that detail as well!

I just wanted to share this small update about how PaperKlay got a facelift! Really happy with how it looks and how much more readable it is.
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Dr. Büni
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« Reply #14 on: June 30, 2022, 07:40:16 AM »

I love that wobbling walk. It’s a neat visual detail to base the style on. Actually, somehow it’s even more distinguishable without a sound in the gif-images.
Me too, it is so adorable!
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