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1402060 Posts in 68030 Topics- by 61614 Members - Latest Member: mertkasar

August 13, 2022, 12:42:16 AM

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TIGSource ForumsPlayerGeneralKnow of people who post feedback videos of games
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Gunroar:Cannon()
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« on: July 11, 2022, 02:00:40 PM »

Just wondering if there are more people like this seen on itch.io or something. I know of a few but if you known more please state Wizard
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michaelplzno
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« Reply #1 on: July 11, 2022, 05:41:13 PM »

I do feedback videos of games that cross my path.
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michaelplzno
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« Reply #2 on: July 21, 2022, 09:29:39 AM »

this one's volume levels weren't perfect but:



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Gunroar:Cannon()
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« Reply #3 on: July 26, 2022, 12:50:55 PM »

Yeah, nice. I'll *defiantly get to you when I have something to actually test (Actually I guess you could do one for Dust: Battle Beneath[url] in it's updated state).

*definitely
« Last Edit: August 09, 2022, 10:23:21 AM by Gunroar:Cannon() » Logged

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michaelplzno
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« Reply #4 on: July 28, 2022, 10:12:36 AM »

I'm on it!
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michaelplzno
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« Reply #5 on: August 01, 2022, 03:52:51 PM »



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Gunroar:Cannon()
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« Reply #6 on: August 06, 2022, 09:21:30 AM »

Oh, nice. Thanks for playing. (Not signed up to YT to sub/like tho XD).
Heheh...I guess not everyone can play the config tutorial so that's my fault Gentleman

Also these should have been dealt with better in the game.  I'm sorry Tiger

-There is a UI for how many blocks you have left.
-I like games like Brogue where you're not forced to fight (as opposed to, say, Nuclear Throne or Isaac where most times you have to beat everything to progress). A lot of times you're supposed to run away (especially if you don't have ammo).
-Ah, dust particles too big. I can't believe I didn't fix that. I'll try to fix it if I ever come back to the project. Thanks!
- Guns are picked up by attacking them XD (was said in config tutorial, it's in settings but it should have prompted to ask you to check controls when you first opened the game, didn't it?). You didn't pick up the gun because you attacked the block next to it (which has a higher priority) though that's my fault.
- Ammo's gotten from red crates with B on them. Enemies can also be stomped on (except for a spikey few) or punched. And fighting isn't always the best option (the tutorial arrows should have been followed Shrug ).
- Welp, at least you learnt how to flip Smiley . A lot of people didn't know that.

I've learnt quite some stuff from the vid so thanks again.
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flowerthief
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« Reply #7 on: August 06, 2022, 03:16:01 PM »

I don't do videos but I wanted to try the game. I got this:

Error

entities/player.lua:1004: attempt to call field '_hgb' (a nil value)


Traceback

[love "callbacks.lua"]:228: in function 'handler'
entities/player.lua:1004: in function 'controlUpdate'
entities/player.lua:4045: in function 'update'
scene.lua:157: in function 'update'
main.lua:101: in function <main.lua:83>
[C]: in function 'xpcall'
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Gunroar:Cannon()
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« Reply #8 on: August 06, 2022, 10:22:33 PM »

It doesn't work with gamepad.
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michaelplzno
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« Reply #9 on: August 09, 2022, 09:03:27 AM »

Oh, nice. Thanks for playing. (Not signed up to YT to sub/like tho XD).
...
I've learnt quite some stuff from the vid so thanks again.

Just to make a rhetorical point, which I know I know, I've made so many its cleared the room: I find that getting a truly honest play video of someone who may not know the game but is fair and honest, you can see if they get stuck and you can see what they are thinking about is really the only way to iron out a lot of issues a game can have. Most games can be really great if they get enough love. The ones that end up failing can be even more a failure of the audience to support the game as much as the dev's fault. That's why I'm happy to play people's games, its one of the perks of being a gamedev. Any dev who won't spend 10-20 minutes getting into your game after a polite request is sus.
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