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TIGSource ForumsDeveloperPlaytestingHexcross
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Author Topic: Hexcross  (Read 1035 times)
Kakadooka
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« on: July 13, 2022, 02:56:54 PM »

Hi guys

I'm close to finishing my little project and want some feedback from people other than my friends before releasing it anywhere.

This game is basically a nonogram/pictogram/picross puzzle but I changed the squares to hexagons (which are the bestagons).

Itch.io link:Clicky click

Easy difficulty



Custom difficulty with set size 100
« Last Edit: September 16, 2022, 05:20:22 PM by Kakadooka » Logged
Kakadooka
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« Reply #1 on: July 19, 2022, 05:52:04 AM »

New update to Hexcross

Features:
-Added a scoring system to the game that takes into account your your time, amount of mistakes you've made, and the size of the level.
-Added highscores to individual levels and a new tab in the menu to view them.
-Added new icons to the HUD.
-Made level completion look better.
-Added new sounds.

Bug fixes:
-When you pull up the tutorial you can no longer accidentally click menu buttons.
-After you win the game you won't hear the line dragging sound when holding down a mouse button.
-Dragged hex icons won't randomly appear when doing single mouse clicks.
-Dragged hex icons won't randomly appear when you frantically move your mouse all over the screen.
-Fixed some hitbox issues.

« Last Edit: September 16, 2022, 05:23:54 PM by Kakadooka » Logged
Kakadooka
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« Reply #2 on: September 16, 2022, 05:23:39 PM »

New update to Hexcross

Features:
-Added lore drops for finishing a level perfectly.
-Renamed and rebalanced levels to make them more fun.
-Added achievements to the steam version.
-Made user interface more friendly after receiving death threats over how shitty it was.
-Other secret stuff

Bug fixes:
-Changed some sounds because they made crackly audio when compressed.
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