Hey everyone,
For a couple days, i've managed to get back into game design. I have some kind of addiction for all old fashionned side-scroller game and for puzzle and while i was playing Ori and the Blind Forest i had an idea about a puzzle-platformer game. To keep things organised and a dev trace (even if i end up to cancel the project).
What's about ?You are SuperDogMan and you are lost between dimensions. It's 2d puzzle-platformer game in which you will have to solve high-speed puzzle across levels.
What's the current state ?So i've started this a few days ago. The first thing to choose was the engine and i've decided to pick Unreal Engine. I think it's a fun tool to learn and interesting because UE is primarly 3D oriented, so give me some interesting perspective to work with.
I've started a fresh BluePrint project, using some internet tutorials to handle 2D projects with UE.
The seconds step was to find some sprites resources to get started. I ended up to download some common resources that i will replace with my owns later.
After a few hours, i had a working bootstrap ! Unreal is really cool, no major pain to build a 2D game for now (except for collisions , because you have to be constrained by a capsule collider in which your sprite is contained)
Today, i've managed to start Pyxel editor again to make SuperDogMan. I've used some guides to get a good looking result.
So, i've a hero, a working blueprint project, so next step will be the first level design !
https://imgur.com/a/DkQsUCx