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TIGSource ForumsDeveloperAudioFeedback Welcome On Latest Video Game Soundtrack
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Author Topic: Feedback Welcome On Latest Video Game Soundtrack  (Read 938 times)
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« on: July 27, 2022, 12:07:51 PM »

Hi guys,

Recently I released seven tracks for a video game called 'The Little Green Mage.' The game is inspired by Irish and Celtic folklore.

I went quite in depth with the production, and this was quite time consuming. For all you game composers out there: how much time are you spending on each track? When you do know when something is finished? Do you think for video game music I could scale back the production and make tracks that are a bit more bare bones, or would this be a compromise?

Would love to know what you think. If you have any tracks you want feedback on, post them below and I'll give my thoughts.


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« Reply #1 on: September 08, 2022, 12:20:31 AM »

These are some really well-polished tracks and they sound great. I can tell you've put a lot of effort into creating them and you should be really proud with what you've achieved!

As for your question on "how long" to spend on production, I think it all depends on the point of the task at hand. For example, if you're writing for a paying client, then you should absolutely work on the music and production for a large amount of time to deliver the best product possible. This music can then be used on your portfolio for future projects.
If it is for other reasons like practicing or writing music for free, in my opinion you don't shouldn't go into so much detail if you think it's too time consuming. Instead, you should focus your time and maybe highlight an area of production you find tricky, and work on that instead of attempting to have a completely fully produced track every time.

Hello! My name is Marek, and I'm Composer for Videogames. I have a passion for storytelling through games and music, and love to work on new and exciting projects. www.mjsmagala.com
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