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1405751 Posts in 68539 Topics- by 62237 Members - Latest Member: OzTheTrue

March 28, 2023, 10:51:33 AM

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TIGSource ForumsCommunityDevLogsXanadu Live - Formerly "Game about towers."
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Author Topic: Xanadu Live - Formerly "Game about towers."  (Read 5514 times)
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« Reply #140 on: March 16, 2023, 05:43:07 AM »

One of my biggest frustrations is dealing with so many poorly designed UIs in all the products I have to interact with.
Unity comes to mind. I generally prefer development tools that don't have GUIs because there's no such thing as a good GUI.

Also as part of Xanadu we are launching our own network/publishing platform which also has a UI, I can get you a key if you want.
We've already interacted over email. I'm the one with the adult-oriented FPSRPG centered around the Catgirl Revolution.
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michaelplzno
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« Reply #141 on: March 16, 2023, 07:36:42 AM »

Oh yeah, lol, cool, I didn't connect the dots.
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« Reply #142 on: March 17, 2023, 10:28:05 AM »





Trying to get some detail work done for SWGIO.com, just little inconsistencies and confusing bits.
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« Reply #143 on: March 17, 2023, 02:46:51 PM »

I like dark mode too. Serious question: Why 2-month sprints? I've met collaborators who wanted to work at that pace, and I worry about burnout. There is a lot one can do in a 40-hour week or 2 20-hour weeks. If you have to wait months for a big batch of features and fixes, a lot can change in that time.
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« Reply #144 on: March 18, 2023, 05:00:51 AM »

I asked the developer how long it would take to make a list of features and he said 2 months, so I said I'd give him a bonus if he did it all on time and that's that. But this is totally set by the guy who is doing the work.
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« Reply #145 on: March 18, 2023, 05:11:03 AM »

I wouldn't want the web development job, so I respect the pacing that people set for themselves.

If you list specific features, then it takes how long it takes. I prefer the idea of timeboxed weekly goals, but that's just my way of staying focused.
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« Reply #146 on: March 18, 2023, 05:16:42 AM »

I would do the web dev if I knew how to. I never learned proper back end web development. So I'm really lucky that I have a guy who wants to work on this project, and he's really a great guy. He used to be the "designated troll" on our server but then he turned the corner and helped us out.
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« Reply #147 on: March 18, 2023, 05:23:46 AM »

The list of features I wanted was in this thread, and I just sent it over and said "how long" that's how we got 2 months. I assume he is organizing it into smaller weeks of dev time where each feature is a few days or a week or whatever but I don't micromanage.
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« Reply #148 on: March 18, 2023, 05:34:37 AM »

I guess what people consider micromanagement is somewhere along a continuum. I've worked in places that do meetings every day early in the morning and constantly ask you what you're doing. I hate that. I've also had collabs where there have been weeks of silence and nobody pushes code. I hate that too. A zen development experience is somewhere in the middle where everybody is an expert and contributes frequently because it's what they want to do. Rarely have I had that, and even more rarely in game development.
« Last Edit: March 18, 2023, 05:42:35 AM by mse » Logged
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