Power Armour is my first game. I've got together with some extremely talented people to make this. The team goes as follows:
Myself, Ross Brennan: I write the bulk of the story, I do most of the artwork, I'm the guy who comes up with most of the concepts and I'm in charge of design.
Matthew Ravius: Matthew is our spriter and code monkey. He helps me with the concepts and helps with the design.
Ryan O'Connor: Ryan helps me with the story from behind the scenes. He helped conceptualize how the levels might play out.
Kieran Foy: Kieran plays pretty much the same job as Ryan. He comes up with the ideas for how the story will eventually play out.
The game itself is a platformer/run-and-gun game. It has elements of big FPS in it, namely being able to swap your weapon for another one. The catch is that you can only keep one weapon at a time, so some choices must be made. Will you go for the powerful plasma cannon, a rocket launcher-type weapon with scarce ammo, or will you stick with the less powerful pulse shotgun with plentiful ammo? the platforming itself takes a sort of Metroid-like or Megaman-esque role in the game. It has Megaman's platforming style, coupled with Metroid-style puzzles. It also has a level with a creepy, tense vibe to it as well, where your only line of defense is your flashlight.
Matthew is still working on building the engine, so there are no development screenshots as of yet. As soon as he's built the engine and made the Sergeant's spritesheet, we're going to begin working on the demo. The demo will take place in the first two levels of the game, the systems check on your suit of GOLEM power armour and your battle through an armoured military bunker.
I suppose I could link to the site and let you guys find out a bit more for yourselves. So, see you guys later!
Power Armour