In this post I want to talk a bit about resources.
Most idle clickers have at least one main resource, and often they have several secondary resources. That's also the case with idle Party Leader.
There is a main resource:
votes. This resource can be obtained from clicking and from buying new autoclickers or upgrading the existing ones.
However, there are also a few secondary resources, and they are just as useful and important as the main resource.
One of the most important secondary resources is
tickets. These can be obtained in various ways, but the main one will be a space minigame.
As for their use, there is a lottery system which you can play as long as you have at least 2 tickets, and you can win some specialized tickets with which you will be able to level up classes for the RPG minigame. Lottery system is inspired by mobile games which I've played (there's a Japanese game with a travel frog called Tabikaeru, which inspired the lottery system :D ) even though my game is for PC.
Another secondary resource is
influence, which will be very important as you need it in order to be able to achieve your goal of becoming president and then dictator. Influence is a very scarce resource (and it will remain a scarce resource for a while), the only way to receive it being through political campaigns (which cost votes), some special upgrades and via auto-generation.
Regarding the last method, auto-generation starts after you unlock the
Party HQ auto-clicker. You will initially gain 2% influence every 24 hours, though you can bring this down to 1 hour (but it won't be easy).
The game is shaping up nicely and at this point it's feature complete. In my next blog post I'll talk a bit about Godot and how I started to develop this game.