Saikyo Robots
Welcome one and all, my name is Deniz, Game Designer from Flying Koi.
You are reading the first entry in this devlog series, which is about us making an entire
RTS Roguelike game in just one month. We already talked about how and why we do this in this video
These devlogs will
focus on the process during the month. I wont explain everything we do, or talk about everything we did. I will pick some things here and there that I found interesting in hopes that you and others will feel the same. The month has just started so I hope there will be fun things to talk about
So far so goodBefore day 1 I copy and pasta'ed the old project. Since there are things in it that we won't need in the new project, I deleted them as they would get in the way. Sadly that code is a bit spaggetti so it got messy. I ended up down the rabbit hole, deleting more and more things we wont need. I spend a whole day just deleting old code and it made me realize ... deleting old code feels good!
Like it felt super good to just go goodbye we wont need you! And move on. It felt as if marie kondo was standing behind me constantly asking "
is this line of code sparking joy"? And I said "HELL NO". So she pressed delete and ctrl + s
I think getting rid of bad code that slows down development, and recoding it might save time in long term projects. Since back then, some years ago when I wrote it, the game design was different and I wasn't as good as I am now. So rewriting it, with the knowledge of what we exactly need it for and with more skills makes the code easier to understand and easier to work with. I should definetly do that more often!
Before day 1 I was really excited and nervous. This time I am working with 5 other people! So many people to talk to, to keep updated and so many jobs to assign. This will be the biggest challenge this month!
Day 1Ehhh not much happened yet! My wrist is still not healed but not bad either. Meaning I was able to get 4 hours in. Working with the copy pasted project means that some stuff still takes time getting used to. I got the movement going and shooting with a sniper that charges up the shot. That is all though since the copied project wasn't yet fully working. Also using the old systems means some things are difficult since I forgot how they work, and since they work different here. Weirdly this projectile can already kill enemies and react to enemy projectiles, while we havent added either yet. Thats the power of copy pasting the project!
This week we mainly make the player and factories that produce robots. Next week we will then create the rest of the base and robots so you can be the glorious leader of your robot army!
That's it for day 1, stay tuned for more!
Got any questions about the game hit me up as I am eager to talk about it haha
You can also watch me make the game on twitch.tv/missinghtemoon
Peace