Greetings Gamers and Game Developers!
My name is Hypnotron and am the sole developer for a new SciFi Starship simulator. The simulation is a cross between Starfleet Command, Dwarf Fortress, and The Sims. As the player, you control and manage a large capital ship with over 100 crew on board. I will test increasing this number to 1,000.
Keep in mind that all artwork is placeholder, however the graphics are intentionally minimalist so that I can render large number of components as well as dedicate more processing towards the simulation of how all these components and crew interact.
Technologies
DirectX9.
Windows 7.0 or later.
Truevision3D 6.5 DirectX 9 wrapper.
Custom game framework using a hybrid scene graph approach (Keystone Game Blocks) written in C#
Entity behavior and AI scripting using C#.
Scene Editor and Game client in the same executable.
Plugin API.
Fully mod-able.
All windows including rendering windows can be dragged and dropped anywhere and resized to your choosing.
UESN Yorktown starship model designed by Masao Okazak and used with permission. Here is a link to his website which contains many more starship designs. https://www.starfleet-museum.org/index.htm
Key Features.
Large Starship with 20 user customizable decks.
Realistic celestial body and distance scaling.
Procedural star system generation.
Realistic long range space combat.
Interior ship design.
Scenario scripting.
Crew management.
Finally, here is a screenshot to give you a basic idea of where this project is going. It’s only the beginning.
https://www.scificommand.com