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April 19, 2024, 01:04:18 AM

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TIGSource ForumsJobsPortfoliosAll-around gamedev artist: OPEN FOR WORK
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Author Topic: All-around gamedev artist: OPEN FOR WORK  (Read 3301 times)
Spirit Galleon
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« on: September 15, 2022, 01:29:00 AM »


Hello, I am James M. W. aka Spirit Galleon/Appleheck!
I'm a pixel artist with specialization towards gamedev work. I can do work for just about any game you might need, at any size or style you might need. I especially will be able to work well with indie teams with lower budgets, but I can also do longer projects perfectly fine.
You can contact me for work offers via my email ([email protected]) or via Discord (AppleHeck#2071)

Miscellaneous Singular projects:




Guard Panic Skybird:






Rivals of Aether modding:

« Last Edit: May 15, 2023, 05:36:54 AM by Spirit Galleon » Logged
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« Reply #1 on: September 17, 2022, 09:59:57 AM »

that captain falcon piece is amazing!!!
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Spirit Galleon
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« Reply #2 on: September 19, 2022, 10:44:55 AM »

that captain falcon piece is amazing!!!

Thank you! I made it for a Rivals of Aether stage, recreating the famous 'Falcon's Realm' modded stage in Smash Bros Brawl. There's a bunch of parallax layers so that he looks massive!
Here's a video of it in action!



« Last Edit: September 19, 2022, 10:52:06 AM by Spirit Galleon » Logged
Spirit Galleon
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« Reply #3 on: November 01, 2022, 05:36:03 PM »

been working really hard on a Rivals of Aether mod for fun, so here's some animations for it. Still working really hard to finish it!

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Spirit Galleon
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« Reply #4 on: May 15, 2023, 05:04:18 AM »

extra animation work for commissions:


enemies for in-progress JRPG kickstarter:


unfinished project I was commissioned pixel art and illustrations for:


Miscellanious personal work/commissions:



« Last Edit: July 29, 2023, 06:31:40 AM by Spirit Galleon » Logged
Spirit Galleon
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« Reply #5 on: July 29, 2023, 06:30:58 AM »

Double Dragon Gaiden is out, so I can finally show the work I did!
I was specifically tasked with animating the special version of the Anubis boss that shows up when you save the pyramid stage for last on the map. This was my first time animating for a bigger project like this, so it was a good learning experience!

(Boss I worked on starts at 8:22 in this video)



There were a couple cut animation frames in the final release, but nothing too major really.

I hope you all enjoy the game, I know I do!

As proof here's my listing in the credits:
« Last Edit: July 29, 2023, 06:37:29 AM by Spirit Galleon » Logged
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