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TIGSource ForumsDeveloperPlaytestingInfinitris - Multiplayer Block Puzzle
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Author Topic: Infinitris - Multiplayer Block Puzzle  (Read 131 times)
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« on: September 21, 2022, 10:07:42 PM »

Infinitris is a multiplayer puzzle game where the aim is to cleanly place blocks on a grid without making mistakes. There are multiple game modes to choose from which vary in the level of competitiveness. There are also single player challenges, where the goal is to get to the finish line in the least amount of time, and often require some brainpower to figure out the optimal solution. Story mode teaches you the controls and basic understanding of the game. The later challenges become progressively more difficult and rewarding. Once the first 5 story mode challenges are completed, the rest of the game will be unlocked. So far there are 15 official story mode challenges, and 42 community-submitted challenges (players can make their own challenges using the interactive challenge maker)

Gameplay video / Trailer:

Play here: https://infinitris.net/

Images / Screenshots:

System requirements: Any modern browser that supports Javascript and WebGL. Playable on both phone and PC.

- Play in your browser
- Mobile support (App must be saved to homescreen in order to play)
- Multiplayer Online
- Multiple Block Types (Tetrominoes, Pentominoes, Trominoes)
- Open Source
- Single Player with bots and many configuration options to adjust difficulty and gameplay
- Original Soundtrack (25 unique themes) and sound effects
- Story mode
- Interactive Challenge Maker
- Single player challenges, with ability to view recordings of top plays, rating system
- "Wrap around" worlds
- Scoreboard
- Market with 768 unique characters
- 4 Beautiful worlds, each with 6 variations
- Customizable settings (controls, audio, display etc)

* If you want to play with some real players, please join our discord server (https://discord.gg/q6avMW4gbp) and send a message there *

Any feedback is very welcome. What was your initial impression? Was something hard to understand or unintuitive? Do you think anything is missing that would make Infinitris more fun to play? Any ideas for new game modes or other mechanics?

This is a complete rewrite of the game I created 5 years ago. The original thread is here: https://forums.tigsource.com/index.php?topic=59335
« Last Edit: September 21, 2022, 10:26:41 PM by roland » Logged

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