Thank youuuu!! <3 Honestly, you skipping the tutorial is helpful in its own weird way lol, players will do that. I'll probably highlight the tutorial a bit more for brand new save files, maybe have a thing where you have to opt-out instead of opt-in
Regrettably, Assemble Sparklance was bugged in that build, so that's undoubtedly part of the confusion. I'll do a second check and make sure it's working in the current one.
The board-game bit is in a slightly rough state, its in more of a "this works" mode and its not very polished but even so I'm glad it made at least some sense to you lol.
A change I'm looking to make is to have a toggleable option for the card keyword tooltips to switch between simple and comprehensive, your reaction to seeing those tooltips is exactly why I'm thinking about it lol. The big challenge for me will be to write 1-2 sentence expalanations for the keywords
One goal I've had is to have the cards be somewhat playable even if a player isn't understanding the full explanation of mechanics like ASSEMBLE or AMMO (which you didn't) but even so you were able to use the cards, so that was nice to see.
Theres actually a few hitches you hit that may not have been covered by the tutorial, I gotta review the tutorial itself this week ^^.
Glad you liked it!!! <3