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TIGSource ForumsCommunityDevLogsHexLands - A roguelike, medieval city builder now on Steam!
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Author Topic: HexLands - A roguelike, medieval city builder now on Steam!  (Read 3341 times)
Tudvari
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« on: October 01, 2022, 12:56:00 PM »


Hi guys!
Let me introduce you my second game:

HexLands is a turn-based, roguelike city builder, set on peaceful, procedural medieval islands. Settle as many islands as possible, as they are getting less and less habitable! Manage your resources, complete quests, use special tools and synergize perks! How far will your empire reach?






Your goal is to expand your empire to as many harder and harder procedural islands as possible to maximize your empire’s population!
You have to efficiently use the available resources, tools and perks, adapt to the environment, complete procedural quests... otherwise you can’t establish a strong enough colony to set sail for the next one!
Set sail, and choose wisely! Which island's perk and biome fits your playstyle and strategy the best? How far will your empire reach?


Your first building is always a town hall, which claims some tiles around it.
If you reach a specific population with a town (i.e. by building houses), its territory grows, claiming even more land! Try not to overlap towns! Wink
If your island is populated enough, you can leave for the next one!
But why waste those valuable resources? Build as much as you can so your empire prosper!




Though every island is a clean slate, you won’t start them empty-handed!
Every island rewards you with a perk, helping you till the very end! So choose your next island wisely, build synergy!
Collect various tools, special cards and save them for later! Maybe planting a forest or discovering a mine is what’s going to save your colony!
Build structures like trading ports, which benefit your future islands as well!
A balanced toolkit is the key: a harmony of perks, tool cards filling the gaps and buildings on previous islands supporting your future endeavours!


Once you can’t expand any further, you meet with your empire’s population, your final score.
Can your colonies reach the top of the leaderboards? Wink


If you want more challenge, try the time limit mode! (looking at you, speedrunners!)
If you want to chill, try the sandbox mode!

This game offers you:
  • High replay value - Explore endless procedural islands!
  • Roguelike elements
  • Chance management
  • City building on relaxing medieval islands
  • Resource management
  • Procedural perk tree, offering you customisable playstyle
  • Master the game and climb the leaderboard!

But doesn’t offer you:
  • Battles
  • Complex story
  • 4X Strategy
  • Multiplayer
  • Lootboxes
  • 40 man raids

Please keep in mind that I’m just a solo but passionate developer. This is not a AAA experience with hours and hours of content. I love Civilization, but HexLands is not really close to the 4X genre. What I’m creating is a simple at first sight but hard to master game. And you don’t even have to get a second mortgage to afford it!

Please don't hesitate to contact me if you have feedback, questions, or problems with the game. I’ll try my best! Oh, and let me know if you enjoyed the game, because that just makes my day! Smiley

HexLands is inspired by such great games like:
  • Islanders
  • Dorf Romantik
  • Sid Meier’s Civilization
  • and many more! (like I was listening to an endless Age of Empires soundtrack during the first month of development)



If you are interested in this project, feel free to join our Discord community.


And here are there devlogs:















Thanks for the feedback in advance!
« Last Edit: May 07, 2024, 03:10:54 AM by Tudvari » Logged
Tudvari
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« Reply #1 on: November 21, 2022, 07:55:20 AM »

Hi guys!
Release is far away, but UI elements are already done for not yet existing features! Grin
Thus the upcoming Steam page will already look good from day one!
Details in the video! Smiley
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Tudvari
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« Reply #2 on: December 17, 2022, 09:06:51 AM »

Hi guys,
This year I started turning my ARPG into 3D, started a roguelike strategy game... and well, did some other stuff!
Let's see what I achieved in 2022 and my plans for 2023!  Smiley
Cheers!

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Tudvari
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« Reply #3 on: January 28, 2023, 09:58:55 AM »

Hey guys! Smiley
Finally, here's the teaser of HexLands:

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brainwipe
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« Reply #4 on: January 29, 2023, 03:19:58 PM »

Love to see the teaser. Now get on with your steam page, sir!
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vivaladav
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« Reply #5 on: February 02, 2023, 10:05:15 AM »

Hey Tudvari, nice teaser and I personally like this new project more than Regrowth.

I am looking forward to trying a demo/beta, keep us posted!
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Tudvari
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« Reply #6 on: February 06, 2023, 12:40:09 PM »

Hey Rob, glad to see you here as well! Smiley The Steam page finally went live a few days ago, I just haven't got time to announce it on YouTube Roll Eyes

Thanks vivaladav, glad to hear that! Smiley Yeah, I think this one has a lot more potential as well.

I guess... stay tuned and wishlist!  Grin
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Tudvari
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« Reply #7 on: February 25, 2023, 01:45:10 PM »

Hi guys!
Finally I announced the Steam page everywhere and started promoting it! Smiley
I delayed it and delayed it because I wasn't happy with the art. But now I think I am.
What do you think? Is it fitting? Is it misleading? Was the previous one better? Let me know! Smiley
And here's the newest devlog, cheers:
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Tudvari
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« Reply #8 on: March 04, 2023, 07:28:03 AM »

Hi guys, new devlog!
It's freezing but still haven’t really seen snow! :\
So I made snowy and desert islands! Smiley It feels so good to just work on them, can't wait to polish them!
Cheers!
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Tudvari
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« Reply #9 on: September 06, 2023, 01:17:14 PM »

Here are some cards from HexLands with the new design!
I'm trying to simplify the indicators what can be placed where/on what, what rewards/costs what, etc.
What do you think? Smiley
If you like what you see, feel free to wishlist it on Steam!
Cheers! <3
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Tudvari
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« Reply #10 on: October 03, 2023, 12:56:38 PM »

Hi guys!
We started the first closed alpha phase at our Discord server!
If you'd like to try HexLands' current version, feel free to hop in and download it. Smiley
Feedback is really appreciated because open alpha is getting closer and closer.
Thanks in advance, cheers! Smiley

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Tudvari
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« Reply #11 on: October 14, 2023, 06:45:39 AM »

Hi guys!

I completely revamped the card system in my roguelike city builder, called HexLands! Closed alpha is going on right now on Discord, give it a try, crash it, and you may just earn a place in the credits! Smiley
Thanks in advance, and have a nice weekend!

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Tudvari
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« Reply #12 on: December 20, 2023, 05:10:28 AM »

Hi guys,
Finally here's the first semi-open alpha of HexLands!⁠
Sorry for taking so long, but the closed alpha went so well that I just couldn't get a hold on myself implementing all your feedback and ideas! Smiley Luckily I still got plenty on my list but I can't wait to see it becoming longer.

So send feedbacks, report bugs, tell me your ideas because there is still plenty of space in the credits... so earn your place now! ^^

Thanks guys for all the help, really appreciate it, and happy holidays! Smiley

Cheers,
Tibor a.k.a. Tudvari a.k.a. Portgate Studios
« Last Edit: April 01, 2024, 11:20:56 AM by Tudvari » Logged
Tudvari
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« Reply #13 on: April 01, 2024, 11:22:59 AM »

Hi guys, finally here's the open alpha of HexLands!

Find more info in the TIG playtest post⁠ and thanks in advance for all the feedback! Smiley

Cheers,
Tudvari

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Tudvari
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« Reply #14 on: May 07, 2024, 03:16:15 AM »

Hi guys,

It took me a while to get down to making videos again, but finally here's a new one! Smiley
It's about the bigger updates since the latest devlog and the first open playtest of HexLands.
Hope you enjoy, cheers!

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