Wish I had more time to post updates, but I've been super busy lately.
I released a ginormous update in December that added a bunch of new content and mechanics. Players could upgrade their house, manage livestock, progress further in the story, and loads of new items to craft.
A few people picked up the game and played the absolute HELL out of it, some for over 70 hours. They were super active in the discord for a bit and gave me a bunch of notes about things the liked and stuff to improve, which was really sick.
Since then, I've been taking some time to improve the visuals in the game a bit. In January I figured I could use a little practice to try and improve my pixel art. So I took a bunch of portraits that people tried to generate using AI on TikTok and I redrew one per day. I compiled them all into a single video.
It was a really fun but tiring experience, I underestimated how much work it was to draw every day for about an hour. It paid off though, because I redrew all the character portraits in the game soon after and I think they came out really good.
I've also updated the character sprite so it has more frames of animation and looks a little less goofy. This allowed me to totally refactor how the player character is constructed as well, which means new customization options are much easier to produce!
Doesn't stop there though, because I'm also adding a lot more detail to all of the areas of town. There are lots more little things to play with, new types of foliage and more of it, everything just feels a lot more lived in.
The tile sets also animate slightly now, which really brings the environments to life.
On top of all of that, I'm adding a few new features in next month as well.