Last saturday marked second anniversary of working on my tiny detective mystery adventure game. Seems like a good time to reveal game's title in a hastily created trailer.
So without further ado I present to you: “Wright Files: Egerton's Pickle”

It's going to be a tiny, super-short mystery adventure drawing inspiration from a
Commodore 64 game “The Detective”. The player takes the role of a Scotland Yard inspector invited to a British countryside mansion to solve the case of a mysterious fatal accident.
Or maybe it was not an accident at all? And did the butler have anything to do with it...?Anyway, the game is being created in Unity and the visual style is a consequence of two factors: my deep affection for mixing low-poly 3D with pixel-art and the fact that I'm mostly a programmer, not a graphic artist. Gameplay-wise the game will be rather similar to “The Detective” – the player walks around the mansion and gathers clues by talking to characters, interacting with objects and collecting items. The time will flow in real-time (

) and there will also be a hard time limit (just like in C64 original). Control scheme is rather simple (
movement,
action,
cancel) and will support both keyboard and gamepad (along with touch-screen controls, hint, hint

).
Most of the story, characters, dialogues, objects, items and mansion layout is established and decided upon and currently I'm focusing on actual production using
Aseprite for graphics and
Blockbench for 3D modelling (do you know
Blockbench? OMG it's so cool!). The work is going rather slowly (but steady!), so I expect this thread to be updated somewhat regularly, even if not too often.
From now on the development process will also be posted on: