Kadoba
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« Reply #20 on: July 27, 2009, 01:48:58 PM » |
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Sign me up as an artist . If we don't have enough programmers to match up I can program too but spriting is more my forte. EDIT: Hmm wait. Are the sprites animated? Or is it going to be a single sprite that never moves a la spiderweb software?
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« Last Edit: July 27, 2009, 01:57:07 PM by Kadoba »
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pgil
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« Reply #21 on: July 27, 2009, 03:57:20 PM » |
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This sounds interesting. I'll sign up for music.
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Alec S.
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« Reply #22 on: July 27, 2009, 06:04:54 PM » |
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EDIT: Hmm wait. Are the sprites animated? Or is it going to be a single sprite that never moves a la spiderweb software?
Single (non-animated) sprites should be fine (especially since it's top down perspective).
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Martin 2BAM
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« Reply #23 on: July 27, 2009, 10:05:28 PM » |
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You'll have my axe!Actually, You'll have my programming!
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Terrorbuns
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« Reply #24 on: July 28, 2009, 07:37:56 AM » |
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I'll do programming. Hilarity will probably ensue Do we start making it now or wait till you say start? >_>;
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Alec S.
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« Reply #25 on: July 28, 2009, 08:14:28 AM » |
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You can go ahead and start now. Just be aware that we probably won't be doing the actual swapping of assets for a while.
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Strong
Level 1
Umm... okay.
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« Reply #26 on: July 28, 2009, 08:17:49 AM » |
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I'll sign up for programming because why not.
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Martin 2BAM
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« Reply #27 on: July 28, 2009, 09:04:31 AM » |
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Uhm... what kind of game should it be? I mean, a programmer who made a platformer could end up with an artist that made top-down RPG characters.
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Alec S.
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« Reply #28 on: July 28, 2009, 09:57:57 AM » |
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As I said earlier, all games and art should be from top-down perspective.
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Martin 2BAM
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« Reply #29 on: July 28, 2009, 10:07:30 AM » |
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Oh sorry, I must have skipped that part
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tmth
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« Reply #30 on: July 28, 2009, 02:31:52 PM » |
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Damn, is drawing things from true top down perspective hard. Or rather - coming up with ideas of such things.
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Aquin
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« Reply #31 on: July 28, 2009, 02:55:02 PM » |
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Perhaps he meant a 45 degree angle? I don't really care as long as it's consistent across all sprites.
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I'd write a devlog about my current game, but I'm too busy making it.
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Alec S.
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« Reply #32 on: July 28, 2009, 05:57:06 PM » |
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Well, I think top down has the most versatility in terms of games that can be made with them, but feel free to fake a bit of perspective to them. Just know that it will look weird if the programmer decides to have sprites rotate in the game.
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roboprez
Level 1
Got to love them pixels
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« Reply #33 on: August 01, 2009, 04:01:12 AM » |
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sign me up as a programer I'm trying to work out what would be better, flash or game maker?
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Martin 2BAM
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« Reply #34 on: August 01, 2009, 11:35:04 AM » |
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sign me up as a programer I'm trying to work out what would be better, flash or game maker? Try Flash+Flixel, I recommend it.
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sloopygoop
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« Reply #35 on: August 06, 2009, 11:32:22 AM » |
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Mark me down for some music! Would each game need just one track?
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Alec S.
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« Reply #36 on: August 06, 2009, 11:40:14 AM » |
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Yeah, one track should be fine.
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Alec S.
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« Reply #37 on: August 06, 2009, 10:23:11 PM » |
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Alright, looks like need more artists. If there aren't enough artists by the time we're ready to go, then I'll probably just give someone's art packet to two designers. I'll probably also join in myself as an artist (although I don't have that much art skill, it will at least fill a slot).
Of course more programmers are still welcome to join as well.
Also, I'm not sure how I'm going to handle music as there are so much fewer musicians than programmers. Again I'll probably just give out the same track to multiple people. If any musicians want to donate multiple tracks, that would be helpful, but it's not a necessity.
I figure we'll have a week or two after the Adult/Edu compo is done to make all the assets and games, then once everyone's ready, well do the asset exchange.
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Tom Sennett
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« Reply #38 on: August 06, 2009, 10:37:20 PM » |
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Sign me up as an artist.
I'm pumped!
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Aquin
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« Reply #39 on: August 06, 2009, 11:03:42 PM » |
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I'll sign on as a musician if we need an extra, but I'm already doing programming. Seems kinda strange to be doing two things.
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I'd write a devlog about my current game, but I'm too busy making it.
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