Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Advanced search

1403736 Posts in 68281 Topics- by 61948 Members - Latest Member: Bookmann

December 02, 2022, 01:07:04 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingSymzzle – Symmetry Logic Puzzle
Pages: [1]
Author Topic: Symzzle – Symmetry Logic Puzzle  (Read 137 times)
Level 0

View Profile
« on: November 13, 2022, 07:16:20 AM »

Hi Everyone,

I'm delighted to have found this community, and I thank you all in advance for your interest and feedback.

I've developed a puzzle game which is available here:

   [Mobile and Desktops - Browser & PWA app]

   Symzzle on PlayStore

Symzzle is a logic puzzle where you fill a grid with puzzle pieces that have a central symmetry. The game indicates the centre of each piece, and using symmetry, size and logic there is only one way to complete the puzzle.

I would greatly appreciate general feedback on the game, and more particularly on the new-player experience.
To make Symzzle as approachable as possible, I included a "How to play" menu and removed unnecessary game mechanics. I adjusted many times the default difficulty to allow first-time players to easily grasp the basic game mechanics without putting off puzzlers who like a bit more of a challenge. I would be grateful for any suggestions on how to further improve the learning curve.

The game is developed for most modern browsers and OS (and I've tested a wide range of them) but please let me know if there are issues on your preferred platform.
I've worked a lot on the controls to ensure as smooth an experience as possible for both touch and mouse. Let me know what improvements you would suggest.

Each grid can be played on 6 difficulty settings: the first 4 levels provide gradually fewer indications of piece sizes, and the last two levels remove the player assists. If you aim for 100% accuracy (no mistakes/erase/undo) then that also increases the puzzle difficulty significantly.

There are 15 daily puzzles in 3 sizes, and another 141 permanent puzzles with even more sizes to choose from. Difficulty  increases with grid size.
Once you're comfortable with the game mechanics, 3-stars is perfect for a quick daily brain exercise. For a robust challenge I recommend 5-stars on the smaller Symzzle grids and 4-stars for the larger ones.

Open challenge: I am not able to solve large Symzzle grids on the 5-star difficulty. I created a time-lapse video of a large puzzle on 4-stars (which took me over an hour and 2 attempts), and I'm very keen to hear from anyone who is at ease with 5-stars on large grids.

This is a passion project. I developed Symzzle in my spare time outside a full-time job. I had stumbled on the original "Galaxy" puzzles at the start of lockdown. I really enjoyed the logic of tiling a grid with symmetrical pieces, but I felt that it could be improved. So, I refined the concept by adding the piece sizes, which allows for new logical solving approaches, which in turn allows for much more interesting puzzle grids than the originals. I first published my puzzles as pdfs and puzzle books (which didn't have much success) before realising that an HTML/CSS/JS app could be ideally suited for this game and within the technical reach of a solo hobbyist project.

I hope you enjoy. Please let me know what you think.
« Last Edit: November 13, 2022, 09:41:12 AM by dobelo9 » Logged
Pages: [1]
Jump to:  

Theme orange-lt created by panic