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1403837 Posts in 68291 Topics- by 61956 Members - Latest Member: abakanking

December 06, 2022, 12:02:43 PM

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TIGSource ForumsDeveloperPlaytestingThe Long Road Dev Blog
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Lambda
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« on: November 20, 2022, 03:03:27 PM »

This is the link to our game:

link to windows zip build

In AD 2657, an advanced civilization from outer space, Lambda, invaded earth

The Lambda King, used the “Lambda Beam” to turn all humans into his minions

A baby was born the moment the beam disappeared, and he became the last human on the earth

20 years later the baby has grown up, he decided to challenge Lambda Kind and turn humans back

To save the mankind, he must pass “The Long Road” and defeat the Lambda King
« Last Edit: December 04, 2022, 06:31:00 AM by Lambda » Logged
Adro
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« Reply #1 on: November 24, 2022, 03:50:00 AM »

Hi Lambda, I enjoyed the pixel art environment. Controls are good, though when I left the road the tutorial told me to pick up an item and I couldn't see it! I would say it's almost impossible to win this game Cheesy. I really liked the pig-like enemies movement, they remind me to those like in Diamond Rush.

I just miss some interaction with the world, or other variants to make the world's appereance less lineal, although I know this is probably the purpose of it. Also, to avoid seen an empty color when the player approaches to the limits of the world, you could either stop the camera at a certain point or put some trees or other collidable tiles to prevent it. Keep in mind an arguably way to escape from the enemies is precisely to leave the road.

There are a good variety of enemies here also, so good job!

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Lambda
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« Reply #2 on: December 04, 2022, 06:41:07 AM »

BETA DEVBLOG UPDATE:

We focused on polishing the gameplay this week. We’ve improved the bosses by making them fit into the environment better and they have more interesting animations and attacks.




Enemy balance has been improved in general to better scale with player growth.

These changes should make fighting much more difficult and interesting, especially later in the game and to account for the added difficulty, checkpoints are now available at intermediate points in the map.

Some obstacles are added and players need to defeat certain bosses to get through these obstacles.





There’s been many other minor changes and bug fixes to the rest of the game systems and the story introduction.

Next week, to continue refining the immersion of the game, we will focus on visuals and sounds, as well as continue to fix bugs and balance issues as they are discovered.
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