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1403837 Posts in 68291 Topics- by 61956 Members - Latest Member: abakanking

December 06, 2022, 12:39:33 PM

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TIGSource ForumsCommunityDevLogs[Platformer] Cat Platform game
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Author Topic: [Platformer] Cat Platform game  (Read 205 times)
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« on: November 20, 2022, 09:33:33 PM »

Nice to see you here and thank you for checking our game.

Our game is a platformer game with a cat character. The goal of the game is to collect all collectibles in the level. And the main challenge of the game changes to how to get to the location of the collectibles. Enemies are not able to be attacked. You have to dodge them.

How the game looks like:

Look what I find:

I'm sure I can climb on the wall. Cuz I'm a cat:

Dogs are too bad for a cat:

Although we have worked on this project for 3 weeks, this week we decided to completely change our gameplay because playtesters said the game was not fun. We add a arrow pointing to collectibles, in order to prevent player from getting lost in the level. We also added some UI for counting collectibles. We change the goal of the game to collect all collectibles in the level. We believe this goal will make players willing to explore our levels. We find that players always say it is difficult to understand our mechanics. As a result, we added a lot of instructions in tutorial level.

We spent lots of times making our basic gameplay. From next weeks we will focus on new levels, new enemies and new challenges.

Want to try our game? Check: https://cywu.itch.io/eecs494-p3-cat-stealth
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« Reply #1 on: November 23, 2022, 11:11:51 AM »

I gave this a quick test. Otherwise everything is quite fluid, but it seems strange that there are separate controls for up (W), jump (space) and climb (L). Wouldn’t it be more intuitive to climb by just pressing W? And cats have nine lives, not just three.Smiley

BTW, I wonder if you’re familiar with Alley Cat, a definitive cat-game for us oldsters?


Avaruustaistelupeli (ATP) - a space combat game
- Free download from itch.io or IndieDB
- Dev diary here
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« Reply #2 on: December 05, 2022, 07:22:58 AM »

Thanks for comments and advice! We get lots of feedback on control, music and art. We wrote them down in a notebook and discussed how we should change it. We need more time to try different design.

This week we designed 2 new levels. These 2 new levels are very different from previous levels. Our cat teleports to a castle in the underland. Explore the new mechanic: electric power. Electricity make the cat able to attract or repel objects as well as activating some platforms(or even enemies). If you are interested, check our newest version at https://cywu.itch.io/eecs494-p3-cat-stealth

what the new level looks like:

Our work of last week: https://forums.tigsource.com/index.php?topic=73882.0;topicseen
« Last Edit: December 05, 2022, 07:28:42 AM by CY-Wu » Logged
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