Thank you for giving us advice for the game. This week we added a new mechanic which is completely opposite to the attraction we added last week: repelling. This ability is also drove by electrical power, so it is the same button as attraction.
A cool thing is that repelling make it possible to float in the air!
Besides, we added some puzzle elements to our game. For example, a trigger to open doors:
And to test if players master all mechanics, we made a complex level. The cat need to use all mechanics to get through it.
We are doing these changes because we think that puzzles will make players do more exploration in the game. And as the game become more complex, remember to notice the guiding arrow.
Next we are going to add more sound effects to our game. Also we will arrange some playtest to get more feedbacks from players.