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TIGSource ForumsCommunityDevLogsThe Lost Orcs
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Author Topic: The Lost Orcs  (Read 205 times)
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« on: November 21, 2022, 01:55:40 PM »

Hello everyone!

This is Dev Log 0 of The Lost Orcs (still working on the title).

This is a puzzle / strategy game. Sorta similar to Lemmings.


- Using assets from the Unity3d asset store (mainly Bitgem3d).
- this is my main game model (the orc) - https://assetstore.unity.com/packages/3d/characters/micro-orc-gronk-hand-painted-8434
- level assets https://assetstore.unity.com/packages/3d/environments/cube-world-proto-series-144159


- Using a character controller / rigidbody / and collider to handle movement of the orcs.
- clicking on buttons in world space that trigger events (spawns the orcs, opens the gate, maybe others, etc.)

In the future..

- I'm looking to create a Camera controller that allows players to move the level around.
- create a fast forward button
- try to come up with more ideas for levels
- create tasks for the orcs (using a hammer to bash ice blocks?, go invisible to dodge turrets?, etc)
- get some music / sound in
- this list keeps growing lol

Thank you for checking this out!

Link to game -> https://jonbednez.itch.io/the-lost-orcs
Link to channel with shorts with game -> https://www.youtube.com/@jonbednez

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« Reply #1 on: November 28, 2022, 01:50:04 PM »

Hello everyone!

So there are a bunch of changes I made..


Created a new level, involving mine carts. Players must move the carts to create a walkable path for the orcs. I'm using iTween for the animations. Its a great tool in the Unity Asset Store.

Made a manager class that will specify which level to load. Currently, using prefabs for my levels, but I'd like to move to Asset Bundles or Addressables.

At the beginning of each level, the camera rotates around the level, giving players knowledge of the puzzle.


Made a demo title screen, level screen and preloading screen. The preloading screen contains my manager classes, then when the level loads, an init script fills the references. At this point, the manager classes are static.

Added logic for when orcs die and exit, prompting game failure or completion with this popup.


When I started using prefabs and instantiating them, the lighting was way off. So I added an additional directional light, changed intensity and am using a bloom effect.

That's it for now. Hoping to get some more levels in and create some actions for the orcs.
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