Okay pretty good.
Managed to stay in game for a while even though I'm actually not a big fan of TDs (I usually find them too repetitive).
For whole 14 waves, easy difficulty! I didn't
leave though. Ninja's came out of nowhere.
They left
me with measly 45 credits, not even enough to upgrade to a 2nd tower...
Soooo to address things I did not figure out (and you don't mention them in your description here):
- I did have upgraded recons, was missing only the 7,5K merc ability, so I'm not sure what I should have done. Is there like an ability bar? Was I supposed to use some "active" recon on the ninjas?
- What the F...
and H thingies do.
Clicking it does nothing, pressing those keys does nothing (or so it seems).
- Can I buy more towers into my bar
during a mission?
Details and my fails aside (some could be avoided with a simple tutorial screen explaining the basic stuff), I actually liked it, the visuals too, even though I'm a little anti-minecraft.
The intro was super cute! And I definitely applaud you took the time with it (loved the "sweaty face moment" of the commander xD who is just lovely as an avatar too) ...the only issue is that it offered like a page of text in mere seconds. xD Maybe pause the cutscene with each paragraph and let the player "press space to continue"?
Although thinking about the quirky lines in the game itself ("why you poor") and the general mood of the artstyle, you might actually want to cut the paragraphs instead. Right now you kinda talk about serious storytelling, and you do drop some
serious paragraph on the player in the intro (or that's how they seemed in the speed I had to read them in), but the rest of the game is not serious at all - more "funny". I think it would help the game if you focused on the funny instead of the serious war stuff, it would go better with the artstyle, and gameplay too, probably (but that's just my opinion).
Hope these notes help somehow.
Anyway, well done and good luck in the future!