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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Is it possible to have a custom inspector for non monobehavior objects?
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Author Topic: Is it possible to have a custom inspector for non monobehavior objects?  (Read 4380 times)
LonelyGameDev
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« on: December 27, 2022, 01:29:03 PM »

I'm trying to create a Node editor for my game and I want to make it so when you select a node in the editor window. the inspector..well inspects it much like it would for a mono behavior or a any other object. but as far as I can tell I can't create a custom inspector unless it's tied to a mono behavior. which the node classes aren't(sorry for no pics. i don't have a way to upload them)
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