Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1408739 Posts in 68964 Topics- by 62860 Members - Latest Member: ThvnderLight

October 01, 2023, 04:00:11 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Is it possible to have a custom inspector for non monobehavior objects?
Pages: [1]
Print
Author Topic: Is it possible to have a custom inspector for non monobehavior objects?  (Read 1851 times)
LonelyGameDev
Level 0
*



View Profile
« on: December 27, 2022, 01:29:03 PM »

I'm trying to create a Node editor for my game and I want to make it so when you select a node in the editor window. the inspector..well inspects it much like it would for a mono behavior or a any other object. but as far as I can tell I can't create a custom inspector unless it's tied to a mono behavior. which the node classes aren't(sorry for no pics. i don't have a way to upload them)
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic