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TIGSource ForumsJobsPortfolios[FOR HIRE] C++ Gameplay Programmer Looking for Work (AI/Multiplayer/Physics)
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Author Topic: [FOR HIRE] C++ Gameplay Programmer Looking for Work (AI/Multiplayer/Physics)  (Read 457 times)
TheRedPixel
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« on: January 17, 2023, 04:01:16 PM »

Portfolio
https://theredpix.com/

Services
I’m a C++ game programmer with 8 years of professional experience expend on 6 awarded games on consoles/steam. Building things of value is my top priority, I do so by putting emphasis on game design by tailoring the implementation of my assignments. One of my core strengths is developing AI with advanced movement algorithms and strong design principles for AI goals and decision making. Also particularly experienced building my own physics and collision systems.

Skillset

+C++(ue, custom), C#(unity, monogame), javascript(html/plugins)
+AI (steering behaviors, hierarchical state machines, GOAP, kythera)
+Strong foundations on architecting Game Systems for different genres
+Large experience coding my own physics and collision systems
+User interface HUD/menus production/dynamic text systems/localization systems
+HLSL/GLSL shaders
+Procedural Generation Algorithms
+Netcode Multiplayer Functionality with UE replication syste
+Console export experience
+Good math foundation (vector math and geometry)

Contact
DM me or contact me at *[email protected]*
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