Hello!
I'm creating a precision platformer called Death Unphased. I opened the playtest on Steam here:
https://store.steampowered.com/app/2198590/Death_Unphased/. Although it says "request access" for the playtest, it should auto-approve you immediately.
The main mechanic of the game is the phase dash that you can use to phase through any wall, platform, or enemy. Phasing through a harmful object gives you an extra mid-air dash and makes the phased object become harmless.
I'd love to hear any feedback especially anything on the player movement! You can also submit feedback through the feedback button in the game that takes you to a short form.
Playtest v0.1.1: 17 levels containing dash gates, push orbs, chasers, and crystal shooters
Dash gates - platforms/walls that disappear if you don't currently have a dash
Push orbs - push in the same direction as the player's last dash within that level
Chasers - run toward the player when the player is within range
Crystal shooters - emit six bolts when the player gets too close
Here's a look at one of the levels below where there's two dash gates (shown with the grey lines above and below), a push orb near the bottom, and a chaser in the middle.