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February 06, 2023, 02:35:37 PM

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TIGSource ForumsDeveloperPlaytestingNeeding feedback for deckbuilder position based battle prototype
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Author Topic: Needing feedback for deckbuilder position based battle prototype  (Read 241 times)
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« on: January 22, 2023, 06:39:11 PM »

Hey, I wanted to share this small prototype I did in a few weeks during december. I wanted to call it "Minacarta"/"Minaccarta" but the team didn't liked the name so it's proto-card for now.

This is a game where you play on a single row using cards to perform your actions based on limited energy. Every turn your energy gets fulfilled and you can move with your strategy. The goal is to give the player very different builds in order to try strategies and get to the last game world (so far this prototype only includes one world +25 cards)


All feedback is highly appreciated! I am the founder of a small indie studio and we wanted to make this our third full game.
« Last Edit: January 30, 2023, 03:00:46 PM by cucadev » Logged
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« Reply #1 on: January 25, 2023, 09:09:41 AM »

I like the art style!

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« Reply #2 on: January 28, 2023, 04:34:58 AM »

Played this in Ubuntu 18.04.6 LTS, had fun! It'll be great to see this release, good luck.

Ran well, no crashes or frame issues.

- I like the diversity in strategy you can get, with more cards you could really push that, so the player can "make their own class" magick, ranged, static-tanky/ fast moving dps etc.

- could have some cards to jump over some guys and backstab maybe?

- Do you plan any roquelike/-lite mechanics? A variety of cards would already add replayability, but this feels like it could have meta-progression

- will gold be used to buy cards/items?

- The drag and drop functionality is great, worked it out quickly but in a release some minor tutorial or prompt would be good, perhaps a keyboard control scheme would work as well

I know its a prototype, but some bugs I found:

(1) Arrows to select hair colour both increased the counter, the skin/hair style worked as expected

(2) The upgrades didn't seem to take effect, both in the deck screen and in play.

(3) Space rather than E ends turn
(4) The combat hud (energy, card count, money, end turn button) stayed on screen after dying


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