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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Need Help Setup The Charged Laser Beam in Unity
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ArtInkStudios
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« on: January 26, 2023, 05:53:44 PM »

I have a question concerning of how to setup a charged laser beam in unity. The shader is in URP and I have created both the particles effects for the charged beam and hit effect, but having trouble of creating the laser to extend after the charged beam is activite. I created two laser beam from particles effects and line renderer, but no luck of how to animate into extending the laser after searching online about it. I created a video to display of what the laser looks like.
« Last Edit: January 27, 2023, 06:16:00 AM by ArtInkStudios » Logged
michaelplzno
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« Reply #1 on: February 06, 2023, 11:35:22 AM »

Its difficult to help here since we don't have much context, can you try to explain what you want a bit better?
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Menwyr
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« Reply #2 on: November 02, 2023, 02:58:46 AM »

The line renderer requires you set a start and beginning point for anything to be drawn. Moving these points via script allows to the dynamically change the start and ending points of your laser.
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