Welcome, Guest. Please login or register.

Login with username, password and session length

Advanced search

1412055 Posts in 69478 Topics- by 58505 Members - Latest Member: ariz_evitca

July 14, 2024, 03:45:55 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Need Help Setup The Charged Laser Beam in Unity
Pages: [1]
Author Topic: Need Help Setup The Charged Laser Beam in Unity  (Read 4533 times)
Level 0

Art Ink Studio Logo

View Profile WWW
« on: January 26, 2023, 05:53:44 PM »

I have a question concerning of how to setup a charged laser beam in unity. The shader is in URP and I have created both the particles effects for the charged beam and hit effect, but having trouble of creating the laser to extend after the charged beam is activite. I created two laser beam from particles effects and line renderer, but no luck of how to animate into extending the laser after searching online about it. I created a video to display of what the laser looks like.
« Last Edit: January 27, 2023, 06:16:00 AM by ArtInkStudios » Logged
Level 10

View Profile WWW
« Reply #1 on: February 06, 2023, 11:35:22 AM »

Its difficult to help here since we don't have much context, can you try to explain what you want a bit better?

Level 0

View Profile
« Reply #2 on: November 02, 2023, 02:58:46 AM »

The line renderer requires you set a start and beginning point for anything to be drawn. Moving these points via script allows to the dynamically change the start and ending points of your laser.
Pages: [1]
Jump to:  

Theme orange-lt created by panic