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TIGSource ForumsDeveloperArt (Moderator: JWK5)Art Asset Management feels broken, so I built a tool to fix it.
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Author Topic: Art Asset Management feels broken, so I built a tool to fix it.  (Read 4681 times)
pierrefromyonder
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« on: January 30, 2023, 02:50:10 PM »

Hi, I’m Pierre. I built a tool to store, version, sync, and organize art assets in the cloud.

As an indie, it was hard for me to organize and version art assets before they were ready for the game engine.

I was forced to use complicated folder hierarchies and naming conventions in an attempt to keep my assets organized. Every single time I updated an asset I would make a change to the file name mario_1.1 —> mario_1.2.

All of this annoyed me, so I built a tool to solve this problem. Would anyone be willing to try it out and provide feedback?

Here’s an early [product demo](

).

You can sign-up [here](https://tally.so/r/3X5kY4) and I’ll get you an invite link.

Feel free to comment, dm me, or hit me up on [discord](https://discordapp.com/users/0nionknight#1606), or [twitter](https://twitter.com/PierreHaou). I can send you an invite link that way instead if you prefer! Smiley
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