Yo, I wanted to upload a small demo of my prototype zombie shooter to discuss and experiment with design sense I still sorta dunno if the game will play well. and I want to bounce some ideas off with some people
Some thing's to note.
1: it's only for windows
2: i know it's very unpolish. this is mostly for design but i will fix something if it's gamebreaking
3: sometimes the controls will become unresponsive. i think it as something to do with unity input system but i dunno how to fix it
4: while there is a tutorial. it's not great. and doesn't go into detail each character ability(which I will go over later in this post)
5: forgot to add it in the tutorial but you can only open the store when you're not fighting
6: i didn't explain how the store menu works. so it as 3 tabs. one for you're inventory which contains all your current weapons and when you click on them it will show a menu where you can sell them. if you can akimbo there's also a option to buy a second one. and the 3rd one for refueling the ammo pool. there's one for refilling your health(the money doesn't update unless you reopen the store menu). then there's the actual store where you can buy weapons(note I forgot to fill out some of their descriptions)
7 and finally: the characters you can select. there are 3. Demo(rip off of demoman) got a gernade launcher and pistol and can roll through enemys when you press space. John which starts with a M16 and as a riot shield for blocking bullets when you press space
and if you press shift you can push back(all the melee doesn't have animations) enemies and stuns them for a bit. then finally there's claria who starts with a sword and a a pistol(she can akimbo most weapons). and her abilitie is a dodge that will go through enemies
that's about all i can think of but if you have any questions i'd be happy to help when I can
here's the game:
https://lonelygamedev.itch.io/zombietestproject