Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Advanced search

1405628 Posts in 68518 Topics- by 62212 Members - Latest Member: illiakovalchuk

March 22, 2023, 01:49:24 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingA Demo of my zombie test project for design
Pages: [1]
Author Topic: A Demo of my zombie test project for design  (Read 188 times)
Level 0

View Profile
« on: February 24, 2023, 09:05:04 PM »

Yo, I wanted to upload a small demo of my prototype zombie shooter to discuss and experiment with design sense I still sorta dunno if the game will play well. and I want to bounce some ideas off with some people

Some thing's to note.
1: it's only for windows
2: i know it's very unpolish. this is mostly for design but i will fix something if it's gamebreaking
3: sometimes the controls will become unresponsive. i think it as something to do with unity input system but i dunno how to fix it
4: while there is a tutorial. it's not great. and doesn't go into detail each character ability(which I will go over later in this post)
5: forgot to add it in the tutorial but you can only open the store when you're not fighting
6: i didn't explain how the store menu works. so it as 3 tabs. one for you're inventory which contains all your current weapons and when you click on them it will show a menu where you can sell them. if you can akimbo there's also a option to buy a second one. and the 3rd one for refueling the ammo pool. there's one for refilling your health(the money doesn't update unless you reopen the store menu). then there's the actual store where you can buy weapons(note I forgot to fill out some of their descriptions)
7 and finally: the characters you can select. there are 3. Demo(rip off of demoman) got a gernade launcher and pistol and can roll through enemys when you press space. John which starts with a M16 and as a riot shield for blocking bullets when you press space
and if you press shift you can push back(all the melee doesn't have animations) enemies and stuns them for a bit. then finally there's claria who starts with a sword and a a pistol(she can akimbo most weapons). and her abilitie is a dodge that will go through enemies

that's about all i can think of but if you have any questions i'd be happy to help when I can
here's the game: https://lonelygamedev.itch.io/zombietestproject
Pages: [1]
Jump to:  

Theme orange-lt created by panic