
TetraMage is a falling block game with tetrominoes, which is similar to Tetris as far as rules for "clearing" lines goes.
- The gameplay loop is (battle monsters in encounter) -> (get XP and items) -> (choose a path on the overworld map) -> (battle more encounters), like in FtL.
- The aim in a battle is to line specific sequences of blocks up, horizontally, to trigger spells-- which can be offensive, defensive, or utility.
- The power of a cast spell is scaled by the number of symbol blocks consumed by casting. The blocks consumed in a spell spread out from a "nucleation point" where the horizontal sequence of symbols occurred.
- The player can get different charge ability items (activate with F), which are charged by blocks destroyed on a line clear.
- The player gets consumable items which can be used with the '1', '2', and '3' keys in battle.
- The player levels up to increase their stats and learn new spells.
- The demo has two (randomly generated) overworld map screens, the second one ends in a demo boss.
Windows demo link :
https://drive.google.com/file/d/1Lylw3bf8SojosxKrOaVZl-0qMcBbGSur/view?usp=share_link[Note: alt-tabbing can break the controls, I'm trying to fix this right now]
Video (a bit old but gets the main point across):
Screenshots:



Thank you in advance to anyone who playtests and reports back!!!