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TIGSource ForumsDeveloperPlaytestingStarfighter [3d arcade]
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spectrobyte
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« on: March 04, 2023, 09:46:57 PM »

Just released an experimental game. Working on a software renderer, decided to do something small but playable, download: itch.io
gameplay


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DarkGran
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« Reply #1 on: April 23, 2023, 06:41:15 AM »

Hello there. Smiley

The wireframes reminded me of some games for 64bit Atari. Grin Which is fine, but the ship seems to be so high-poly that I wished it had at least faces. :p

Otherwise the basic concept, shooting asteroids, is a classic, I just had a little issue with mouse controls - as if the spot around where the ship is had a different sensitivity, making the ship "glitch/stutter" a bit whenever I drag my mouse over it (eg. when I was aiming up (above ship) and I want to aim down now (below ship)). Kinda harder to describe than I thought it would be when it was happening to me... Tongue

Also I did not level up once, but I think that top number of asteroids I had was only 10 or something (I was focusing on other things so I was dying a lot). Did not find anything "wrong" besides the mouse thing above. Wink

As it's more of a technical thing than a game, the only thing I can say here is "good job", as it ran smoothly even on my trash-on-fire PC. Wink (i'd really be interested in seeing more complex/complete renders tho Smiley)

Cheers. Coffee
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spectrobyte
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« Reply #2 on: May 12, 2023, 10:59:57 PM »

Thanks for playing the game and the review. I've not decided yet what I want from the renderer, continue working on renderer itself and add textures or maybe create a game something like Elite, so decided to postpone the project for a while and working on my next game:)
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