For all I know its some subtle sign I give off that gets people into attack mode. Getting a few likes or retweets from prominent members of the artistic community would be nice just to make me feel like less of a pariah, ...
Not having observed you interacting with many others, I'm very hesitant to give much comment here.
All that I can say is that I genuinely hope that you find a community that works for you.
(This is where I'd like to have TVTropes-forum-style "tone tags", so that I could mark the above with "SincerityMode".)
... but one dev I talked to said he "didn't want to clutter his feed." For example.
I don't know that specific situation, but if I gather correctly that you directly asked someone to follow you, then that might be seen by some as a bit abrasive--perhaps a bit demanding.
And, well, if someone doesn't like a given artist's work, then having that work on their feed
would be clutter--especially as social media
can all-too-easily become cluttered, I fear.
Only more so if they start doing so for multiple artists (as would seem fair), in which case their feed could become a flood of things that they have no real interest in.
But my saga to be accepted is getting a bit tiring at this point. I've grinded on it for years now. It does seem you need a formal introduction by someone who is a prominent member of the landed gentry to get anywhere with some artists. Not that artists recognize work that is valuable on its own merits. Whatever, I don't have to waste my time with someone like that who has their head up their butt.
I can certainly see that it would become rather wearisome, indeed.
I can't tell you where you're going wrong, I fear, or whether the error is on your side or theirs (or both, of course--"inclusive-'or'" ;P). It's tempting to guess, I'll confess, based on what little I've seen--but I very much fear doing more harm than good by commenting from so limited a perspective, and with no real expertise to inform me.
I'm probably not fully understanding the implications of a more collaborative process where rewards are shared. I think if you are motivating people to do what they want, you (or the group you are in) should get a bigger reward. Thus, by serving a lot of people and making them want to express themselves and be themselves and do what they want, you and your peers get a bigger chunk of the pie?
Hmm... It sounds like you want to be a motivational speaker, or a mentor, somewhat? Or, within a group, a manager?
But who should get the larger piece of the pie? The motivator, or the ones doing the art...? I really don't know; my own leaning would, I think, be to give the greater rewards to those who make the art itself, rather than those motivating the art. But that may stem from bias on my side.
I'm still thinking about it, thanks for helping me organize my thoughts.
That, at least, I'm glad to be doing. ^_^
Thus in my game, the player is the architect of a happy society, not really a productive or powerful society. Thus its not a game of producing industry, or crafting fortresses, but rather a game where the player serves a community and caters to its needs.
I will say that, as described, this does sound like a pretty cool, or at least interesting, focus for a game, and one that might be enjoyed by the "wholesome game" community.
(Not a game that would appeal to me, personally--it doesn't sound like a genre that I happen to like--but that's irrelevant. I am, after all, only one potential audience-member.)