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TIGSource ForumsDeveloperPlaytestingIdle City Sim 2051 Isometric idle city builder
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Author Topic: Idle City Sim 2051 Isometric idle city builder  (Read 1408 times)
Action Tad
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« on: March 07, 2023, 05:49:57 PM »


Idle City Sim 2051 is an idle city building game.




In this game you can dig for basic minerals, and refine alloy into city funds.
The game does have fire, robbery and sickness disasters, needing emergency buildings to be built to stop them.
There are four regions that can be built up, each sharing resources.

Any gameplay feedback is greatly appreciated!

You can play it here:  https://tadgames.itch.io/idlecitysim2051



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jbarrios
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« Reply #1 on: March 18, 2023, 08:40:17 PM »

Hey Action Tad,

It's a fun little idle clicker

What I liked
- I liked planning out my city
- I liked working on my mini supply chain and making sure I was producing the right resources

What could use work
- Idle games depend on casino-like flashing lights and rewards to keep players invested
- Once I figured out the dig mechanic it makes the beginner supply gathering buildings useless
- I almost gave up when I ran out of funds.  I read that you could sell Alloy in your instructions.  It may be wise to highlight that in game.

Overall it was a nice little idle game
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Panic
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Michael Chase


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« Reply #2 on: March 19, 2023, 06:46:33 PM »

Hi, I played your game and had some thoughts.

-The piano is a nice touch. Cute tune that matches the tone and pacing of the game pretty well.

-I am not sure what the difference between the production stats listed under the build view are
 as opposed to the stats in the bottom right of the screen. There is a stat in both
 lists for water, metal, grocery, alloy, plastic and electric which confused me.

-I felt that taking two clicks to build a road or building was slow. I started double
 clicking tiles pretty early on, which was faster and more convenient, but
 meant I was missing out on the benefit of the yellow highlight showing me where I was
 clicking, so I would sometimes miss click and waste resources.

-The isometric view is really cute and the background is a nice touch.

-A text alert appeared stating that a fire had destroyed my only wood works - however,
 the building was not removed from the map as I was expecting, and my lumber
 continued to grow.

-Mousing over each build option to reread the build requirements became somewhat tedious.
 I was also a little unsure what to build next, and it felt like as I was deciding, the
 thing I had just built would burn down. For beginners like me, a system that highlights or suggests
 a few things to build next could be helpful.

Thanks for sharing!
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Action Tad
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« Reply #3 on: March 21, 2023, 04:31:38 PM »

Hey Action Tad,

It's a fun little idle clicker

What I liked
- I liked planning out my city
- I liked working on my mini supply chain and making sure I was producing the right resources

What could use work
- Idle games depend on casino-like flashing lights and rewards to keep players invested
- Once I figured out the dig mechanic it makes the beginner supply gathering buildings useless
- I almost gave up when I ran out of funds.  I read that you could sell Alloy in your instructions.  It may be wise to highlight that in game.

Overall it was a nice little idle game

Thank you very much for this feedback!

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Action Tad
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« Reply #4 on: March 21, 2023, 04:52:00 PM »

Hi, I played your game and had some thoughts.

-The piano is a nice touch. Cute tune that matches the tone and pacing of the game pretty well.

-I am not sure what the difference between the production stats listed under the build view are
 as opposed to the stats in the bottom right of the screen. There is a stat in both
 lists for water, metal, grocery, alloy, plastic and electric which confused me.

-I felt that taking two clicks to build a road or building was slow. I started double
 clicking tiles pretty early on, which was faster and more convenient, but
 meant I was missing out on the benefit of the yellow highlight showing me where I was
 clicking, so I would sometimes miss click and waste resources.

-The isometric view is really cute and the background is a nice touch.

-A text alert appeared stating that a fire had destroyed my only wood works - however,
 the building was not removed from the map as I was expecting, and my lumber
 continued to grow.

-Mousing over each build option to reread the build requirements became somewhat tedious.
 I was also a little unsure what to build next, and it felt like as I was deciding, the
 thing I had just built would burn down. For beginners like me, a system that highlights or suggests
 a few things to build next could be helpful.

Thanks for sharing!

This is wonderful feedback! Thank you very much!

Because of much of the feedback I've gotten, I am in the process of making an automated intro that will build a few buildings automatically until it's complete or the player chooses to turn it off, and also fixing a few bugs. The feedback here has got me thinking about an advisor system, where advisors would pop up sometimes, to warn about things, to advice on what to build next, and to be excited when milestones are reached. I think I'm definitely going to add that in. I plan to release an updated version soon.
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Panic
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Michael Chase


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« Reply #5 on: March 21, 2023, 10:43:28 PM »

Those sound like great ideas! Happy deving!
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Action Tad
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« Reply #6 on: April 19, 2023, 01:57:13 PM »

This game has had a major upgrade and is now version 2.
I've added an advisor system that guides the player towards having all production increasing.
Also a conversion menu has been added, that has a bigger shovel button and toggles at the top of the game.
The way disasters happen has been changed such that roads are no longer a factor.
Oil refinery production has been increased and grocery. And other fixes.

It has been updated on the original site,
and the new version can also be played here; https://gamejolt.com/games/idlecitysim2051/802047
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