Hi, I played your game and had some thoughts.
-The piano is a nice touch. Cute tune that matches the tone and pacing of the game pretty well.
-I am not sure what the difference between the production stats listed under the build view are
as opposed to the stats in the bottom right of the screen. There is a stat in both
lists for water, metal, grocery, alloy, plastic and electric which confused me.
-I felt that taking two clicks to build a road or building was slow. I started double
clicking tiles pretty early on, which was faster and more convenient, but
meant I was missing out on the benefit of the yellow highlight showing me where I was
clicking, so I would sometimes miss click and waste resources.
-The isometric view is really cute and the background is a nice touch.
-A text alert appeared stating that a fire had destroyed my only wood works - however,
the building was not removed from the map as I was expecting, and my lumber
continued to grow.
-Mousing over each build option to reread the build requirements became somewhat tedious.
I was also a little unsure what to build next, and it felt like as I was deciding, the
thing I had just built would burn down. For beginners like me, a system that highlights or suggests
a few things to build next could be helpful.
Thanks for sharing!
This is wonderful feedback! Thank you very much!
Because of much of the feedback I've gotten, I am in the process of making an automated intro that will build a few buildings automatically until it's complete or the player chooses to turn it off, and also fixing a few bugs. The feedback here has got me thinking about an advisor system, where advisors would pop up sometimes, to warn about things, to advice on what to build next, and to be excited when milestones are reached. I think I'm definitely going to add that in. I plan to release an updated version soon.