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March 28, 2023, 10:08:31 AM

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TIGSource ForumsCommunityDevLogsThe Witch's Cauldron!
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Edvard_dante
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« on: March 15, 2023, 10:29:18 AM »

I'm a founder of a small indie studio Harvey Games and I'd like to tell you about the making of our
first game, The Witch's Cauldron.

Without a doubt most of you understand how hard it is to actually make a game – to bring an idea to
life, from a vague concept in your head to release, and without a budget, too.
In our case the idea and the theme were both kind of a coincidence. Mortiss, our lead programmer,
suggested we took part in Ludum Dare 50. The theme was “Delay the inevitable.” It was a welcome
distraction from our main project and an opportunity to try something new and push ourselves.
Starting with a brainstorm, we tried putting thoughts and images into words. We tossed around
concepts like flying killer bananas and dodging utility bills and touched upon more intimate themes
like love and separation. It was honestly a lot of fun but in the end we settled on a game about
witchcraft and inquisition.

The essence of the idea – the player, taking up a role of a witch, tries to survive during fantasized
Middle Ages and to save enough money to skip town before the inquisition arrives. For that, you
need to pay attention and keep balance between fame (to keep a low profile) and fear (because
shady reputation is bad for business). Look at us, we're basically 1/3 done already! Just need to
bring the idea to life.

Visuals and style were up for a heavy debate. Some argued for an interactive fiction game with
minimalist design, others were for a more detailed fantasy approach, with awesome spellcasting
effects. To please everyone while still being mindful of a three-day deadline we decided on the
minimalist fantasy style, which produced surprisingly funny and charismatic characters.
The crunch required was legendary indeed. These three frantic days forced me to heavily optimize
my animation process (and I'm very pleased with the results). Meanwhile the artist was producing
five characters a day while adding new environment elements. It all resulted in a finished game with
a somewhat coherent plot.
Our game was received surprisingly well and we ended up getting 6
th
place in the local Ludum Dare
contest. Unfortunately the thought about localizing that ton of text into a common tongue had come
too late. So in the global LD we've submitted our game only as an Extra.
Today marks one year since we began developing The Witch's Cauldron and now it's almost done.
During this time we:

greatly improved the visuals

added a bunch of game mechanics, including potion unlocks and a simple experimentation
process

rewrote the story and added several plotlines that can bring in seven different endings


Beer!
The game now has a
Steam page and Discord channel.
Only one question left – what's next for us?
Only time will tell.
« Last Edit: March 16, 2023, 11:42:36 PM by Edvard_dante » Logged
michaelplzno
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« Reply #1 on: March 15, 2023, 10:35:49 AM »

This seems like an interesting concept, and the art in your trailer is very professional.

But I'm not so sure why I'm rooting for or empathizing with the characters here, or even what they do in the trailer. For example, when the first gameplay segment was shown, I didn't realize that the player character was the witch instead of the knight on the left. That's probably my own personal bias, but I think a lot of people are going to be confused by that as its presented. In fact, the idea that you are the potion supplier instead of the knight is sort of a hook for your game: you don't need to do a 90s record scratch to reveal that you are the potion master, but the idea of the misdirection is interesting to play with in your marketing.

Also, why does the witch make potions? For fun, for money? There has to be a motivation for why I care about her. If she makes these potions and then gets destroyed by a mob of haters, why doesn't she just get a job at denny's or something?
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Edvard_dante
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« Reply #2 on: March 15, 2023, 10:44:07 AM »

Thank you! Nice to hear!
Everything is much more complicated here, the Witch, in order to save her beloved, made a pact with the devil, she is forced to look for a way to get rid of the pact, as well as save her beloved cat.
We will constantly lose, but our knowledge will remain, we will move the storylines of the characters that come to us, and they, in turn, can then help the witch.
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michaelplzno
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« Reply #3 on: March 15, 2023, 10:49:21 AM »

That's an interesting story, trying to get out of a bad contract by manipulating fate and the lives of the people you help. A lot of people can relate. You need to communicate that's the heart of your game in the first 10 seconds of footage so that people who can relate to that theme are interested in trying the game.
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Edvard_dante
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« Reply #4 on: March 15, 2023, 10:52:02 AM »

I think that I will draw another cartoon teaser that will tell us more about the pact with the devil, I have 2 months to do it)
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Alain
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« Reply #5 on: March 17, 2023, 05:05:38 AM »

I like the concept, looking forward to hear more during development!
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Edvard_dante
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« Reply #6 on: March 17, 2023, 10:43:27 AM »

I will try to update the theme as often as possible!
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Edvard_dante
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« Reply #7 on: March 18, 2023, 02:09:29 AM »

Small update:
We have added several new characters and expanded the storyline.
We are also currently making changes to the interface and the end-of-game window.
Making our Bobby the cat interactive. Now you can iron it!

I add Three characters, these are:

Miner
Vampire Hunter
Guard captain.
Why do you think they came to the witch?
Steam
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Edvard_dante
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« Reply #8 on: March 20, 2023, 03:28:11 AM »

Update: 0.3.3
The Man in Black: The most mysterious character, the one with whom we entered into a contract and must supply souls to him.


What's new:
-Added the effect of the start of the game, the exit from the darkness, the outbreak of fire in the cauldron, sparks.
-Added the effect of the end of the game in the form of dimming by dark matter, as well as an icon that indicates the end.
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michaelplzno
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« Reply #9 on: March 20, 2023, 10:12:22 AM »

These characters are impressive!
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Edvard_dante
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« Reply #10 on: March 27, 2023, 02:38:06 PM »

Dev update:
We're hard at work getting demo ready for Steam fest

Some of the new features include:

- Hints that let you know which scales will change
- Ingredients description section in your grimoire, for those insufferable know-it-all witches.
- Unique effects for successfully made potions.
- Epic burst of fire to firestart the game.
- Bobby the Cat can now be interacted with. He is also in charge of your money.
- A new location - Dark Forest (you can see it in the video).

Thoughts, opinions, ideas and gameplay improvement suggestions are welcome.


Beer!
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