Hey LinsonLime,
- I Really like what you did with the dialogue text. It's so dynamic and does a great job of showing emotions.
- The intro hooked me. Probably because I've had the same feelings Levi does about great games.
- I see the puzzle where you have a jump a character over a gap using a giant controller. I couldn't figure it out
- I made my way to the arcade first. I played the games, talked to everyone, and left.
- I found Blue Cat. They are adorable.
- I found the tennis game with a locked door. Played twice and gave up.
- I went downstairs and found a giant white creature.
- I found the clock and the Bazinga door.
- I assume the key to progressing is in the arcade. I was getting a little bored at this point so I turned it off.
Overall it was cute. Walking simulators aren't really my type of game, but I bet there will be people who really enjoy it.
Thanks for playing the game!
Throughout development I was worried that this very specific feeling I was making the game around was just a *me* thing, so it's nice to hear someone else empathizes with the themes of the game a little.
You're right that progression is done through the arcade. That seems to be the point where most people get stuck. With hindsight, I wish I had more people playtest prior to release to try and smooth that area out. Oh well!